godot/demos/2d
Carl Olsson 9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
..
hexamap ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
isometric missing demo files 2014-10-03 00:25:53 -03:00
kinematic_char -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
kinematic_col -added kinematic body 2014-02-22 20:28:19 -03:00
particles Fixing Issues... 2014-09-19 18:39:50 -03:00
platformer Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
polygon_path_finder_demo ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
pong Fixed typo and standardised spacing 2014-09-05 19:45:26 +09:30
rubegoldberg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shower_of_bullets 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
splash GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tetris GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00