godot/platform/x11
Rémi Verschelde 9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
..
export
context_gl_x11.cpp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
context_gl_x11.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
crash_handler_x11.cpp
crash_handler_x11.h
detect.py assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 14:37:52 +01:00
detect_prime.cpp
detect_prime.h
godot_x11.cpp
joypad_linux.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
joypad_linux.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
key_mapping_x11.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
key_mapping_x11.h Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
logo.png
os_x11.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
os_x11.h Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_x11_builders.py
SCsub Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
vulkan_context_x11.cpp
vulkan_context_x11.h