godot/modules/visual_script
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
..
doc_classes doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
config.py doc: Sync classref with current source 2019-09-27 22:16:42 +02:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
visual_script.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
visual_script.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
visual_script_builtin_funcs.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_script_builtin_funcs.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_editor.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
visual_script_editor.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
visual_script_expression.cpp Fix various typos 2020-03-11 13:59:18 -04:00
visual_script_expression.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_script_flow_control.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_flow_control.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_script_func_nodes.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_func_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_script_nodes.cpp Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
visual_script_nodes.h Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
visual_script_property_selector.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
visual_script_property_selector.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
visual_script_yield_nodes.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_script_yield_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00