godot/scene/3d
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
area_3d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
area_3d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
audio_stream_player_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_stream_player_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bone_attachment_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
bone_attachment_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
camera_3d.cpp Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
camera_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_object_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_object_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
collision_shape_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
cpu_particles_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
cpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
decal.cpp Fix texture check in decal setup 2020-04-15 12:06:02 -07:00
decal.h Fix texture check in decal setup 2020-04-15 12:06:02 -07:00
gi_probe.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gi_probe.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gpu_particles_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
immediate_geometry_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
immediate_geometry_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_3d.cpp doc: Sync classref with current source 2020-04-20 11:48:00 +02:00
light_3d.h Fix typo in light3d (Texture -> Texture2D) 2020-04-15 14:09:48 +07:00
listener_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
listener_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh_instance_3d.cpp Fix get_active_material when a material is directly set on the mesh 2020-04-22 14:35:25 +02:00
mesh_instance_3d.h Add a method to retrieve active material from MeshInstance 2020-03-30 16:53:07 -07:00
multimesh_instance_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
multimesh_instance_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_agent_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_agent_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_obstacle_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_obstacle_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_region_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_region_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
node_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
node_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
path_3d.cpp Handle huge offset values in Path2D and Path3D set_offset 2020-04-13 07:42:47 +02:00
path_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
physics_body_3d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
physics_body_3d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
physics_joint_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_joint_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
proximity_group_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
proximity_group_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
ray_cast_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
ray_cast_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
reflection_probe.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
reflection_probe.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
remote_transform_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
remote_transform_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_3d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
skeleton_3d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
skeleton_ik_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
soft_body_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
soft_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
spring_arm_3d.cpp Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2 2020-04-17 17:38:22 +02:00
spring_arm_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
sprite_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
vehicle_body_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
vehicle_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
velocity_tracker_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
velocity_tracker_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visual_instance_3d.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
visual_instance_3d.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
voxelizer.cpp Fix more GCC -Wmaybe-uninitialized warnings 2020-04-20 22:34:20 +02:00
voxelizer.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
world_environment.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
world_environment.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
xr_nodes.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
xr_nodes.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00