godot/scene
Bojidar Marinov 9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate

Fixes #13971
2018-03-13 17:18:08 +02:00
..
2d Merge pull request #17341 from poke1024/fix16461 2018-03-08 08:40:49 +01:00
3d Don't crash when trying to add an invalid navmesh 2018-03-02 09:37:32 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Prevent division by zero in GridContainer 2018-03-07 17:36:28 +01:00
main Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
resources Duplicate Arrays and Dictionaries when instancing scene in editor 2018-03-13 17:18:08 +02:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00