godot/tools/editor
Juan Linietsky a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
..
fileserver More 3D Improvements 2014-05-29 10:56:39 -03:00
icons Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
io_plugins Merge pull request #1215 from Qwertie-/PR-GUI 2015-01-14 08:25:18 -03:00
plugins Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
animation_editor.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
animation_editor.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
call_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
call_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
code_editor.cpp -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
code_editor.h New Code Completion 2014-12-16 22:31:57 -03:00
connections_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
connections_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
console.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
console.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
create_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
create_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
default_saver.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
default_saver.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_code_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_title_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_data.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_data.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_dir_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_dir_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_file_system.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
editor_file_system.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
editor_fonts.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_fonts.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_help.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_help.h Bug Fixes 2014-06-29 22:41:02 -03:00
editor_icons.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_import_export.cpp -add *.flags as a filter automatically when exporting, solves #1029 2015-01-03 13:10:00 -03:00
editor_import_export.h Light Baker! 2014-06-11 10:41:03 -03:00
editor_log.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_log.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_node.cpp New iteration of the theme 2015-01-15 13:29:54 +08:00
editor_node.h Prompt save dialog if running a unsaved scene. Solution for #966 2015-01-06 15:28:25 -07:00
editor_path.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
editor_path.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_plugin.cpp 2D shader progress 2015-01-11 20:52:42 -03:00
editor_plugin.h 2D shader progress 2015-01-11 20:52:42 -03:00
editor_reimport_dialog.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_reimport_dialog.h Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_run.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run_native.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_run_native.h More 3D Improvements 2014-05-29 10:56:39 -03:00
editor_run_script.cpp -run script in editor 2014-02-20 23:01:44 -03:00
editor_run_script.h -run script in editor 2014-02-20 23:01:44 -03:00
editor_selection.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_selection.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_settings.cpp Merge pull request #1181 from adolson/duplicate-node-naming-prefs 2015-01-17 09:48:11 -03:00
editor_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_sub_scene.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_sub_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_vu.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_vu.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_type_cache.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_type_cache.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
groups_editor.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
groups_editor.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
import_settings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
import_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_save_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_save_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
output_strings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
output_strings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pane_drag.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pane_drag.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
progress_dialog.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
progress_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
project_export.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
project_export.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
project_manager.cpp Fix invaild path error text in project manager when no path is entered 2015-01-06 11:46:47 -07:00
project_manager.h Use toolbutton for clear search term 2014-06-17 13:39:01 +08:00
project_settings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
project_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
property_editor.cpp Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
property_editor.h -fixed bug on focus capture, now respets line/text edit 2015-01-03 15:39:01 -03:00
pvrtc_compress.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pvrtc_compress.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quick_open.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
quick_open.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
register_exporters.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reparent_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
reparent_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resources_dock.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
resources_dock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
run_settings_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
run_settings_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_tree_dock.cpp fix naming of duplicated nodes, closes #1161, adds separator character preferences 2015-01-11 00:08:32 -05:00
scene_tree_dock.h Fix #395: change node name does not refresh in the inspector until you reselect it 2014-09-21 17:56:19 +02:00
scene_tree_editor.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scene_tree_editor.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
scenes.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenes.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenes_dock.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scenes_dock.h Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term 2014-06-17 13:35:14 +08:00
script_create_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_create_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_editor_debugger.cpp Fix process being debugged has exited pop up #1128 2015-01-08 09:14:56 -07:00
script_editor_debugger.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes 2014-05-14 10:52:08 +08:00
settings_config_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
settings_config_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_editor_gizmos.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
spatial_editor_gizmos.h Build System Changes 2014-10-07 01:31:49 -03:00