godot/servers/rendering/renderer_rd
Nicholas Huelin a1a392045d
Fix always true expression in cluster_builder_rd.h
This pull request fixes an issue where an expression would always evaluate to `true` no matter what.
2021-07-25 11:53:04 -04:00
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forward_clustered Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
forward_mobile Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment 2021-07-25 11:58:11 +02:00
shaders Merge pull request #50250 from luzpaz/typos 2021-07-25 12:38:58 +02:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Fix always true expression in cluster_builder_rd.h 2021-07-25 11:53:04 -04:00
effects_rd.cpp Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
effects_rd.h Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
renderer_compositor_rd.h Fix Boot Splash 2021-07-03 18:09:19 -03:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Fix SDFGI 2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp Merge pull request #50250 from luzpaz/typos 2021-07-25 12:38:58 +02:00
renderer_scene_render_rd.h Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment 2021-07-25 11:58:11 +02:00
renderer_scene_sky_rd.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
renderer_scene_sky_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_storage_rd.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
renderer_storage_rd.h Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
shader_rd.h Implement shader caching 2021-05-31 10:13:09 +02:00