godot/platform
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
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android Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
haiku Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
iphone Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
javascript Merge pull request #14597 from NathanWarden/linux_extensions 2017-12-16 13:05:18 +01:00
osx Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
server Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
uwp Merge pull request #14597 from NathanWarden/linux_extensions 2017-12-16 13:05:18 +01:00
windows Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
x11 Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
register_platform_apis.h Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00