godot/servers
2017-12-06 16:41:19 -03:00
..
arvr Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
physics Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
physics_2d Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
visual Attempt to see if this can solve the problem with #13338 2017-12-06 16:41:19 -03:00
arvr_server.cpp Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
arvr_server.h Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
audio_server.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_server.h Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
physics_2d_server.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
physics_2d_server.h Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
physics_server.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
physics_server.h Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
register_server_types.cpp Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
register_server_types.h Implemented physics plug 2017-11-04 03:25:51 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h CommandQueueMT doesn't lock during command execution 2017-11-18 18:37:44 +00:00
visual_server.cpp doc: Sync classref with current source 2017-11-27 23:37:47 +01:00
visual_server.h -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 2017-12-04 15:56:17 -03:00