godot/modules/mono/build_scripts
Ignacio Etcheverry a624448197
Mono: Add mono_bcl SCons option for a custom BCL location
Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).

(cherry picked from commit dd5ace219d)
2020-12-09 11:22:05 +01:00
..
__init__.py
api_solution_build.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gen_cs_glue_version.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
godot_tools_build.py [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00
make_android_mono_config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Mono: Add mono_bcl SCons option for a custom BCL location 2020-12-09 11:22:05 +01:00
mono_reg_utils.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
solution_builder.py Merge pull request #39840 from neikeq/3.2-use-/restore-instead-of-/t-restore 2020-06-26 08:08:40 +02:00
tls_configure.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00