godot/servers
Noshyaar 52deb679df
Merge pull request #15153 from poke1024/fix12112
Delete AudioServer buses after driver shutdown
2018-01-01 18:49:03 +07:00
..
arvr Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
audio Properly silence buffer while not in use, fixes #14866 2017-12-20 13:55:58 -03:00
physics Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
physics_2d Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
visual Fixed wrong highlighted line when erroring and using single-line comments, fixes #15167 2017-12-29 19:32:21 +01:00
arvr_server.cpp Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
arvr_server.h Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
audio_server.cpp Delete AudioServer buses after driver shutdown 2017-12-29 11:22:56 +01:00
audio_server.h Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
physics_2d_server.cpp Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
physics_2d_server.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
physics_server.cpp Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
physics_server.h Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
register_server_types.cpp Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
register_server_types.h Implemented physics plug 2017-11-04 03:25:51 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h CommandQueueMT doesn't lock during command execution 2017-11-18 18:37:44 +00:00
visual_server.cpp Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
visual_server.h Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00