godot/platform
Ibrahn Sahir 2e86a5f929 Fixed hang when segfaulting after OS object destroyed (OSX and X11)
The two POSIX style crash handlers (OSX and X11) now remove their signal
handlers when they are destroyed.
Additonally if they are called while no OS singleton is set, they will
simply abort(). This should not happen now that they remove themselves,
but if a future change seperates OS object and crash handler lifetimes,
this may be easier to report/debug than hanging on SIGSEGV.

(cherry picked from commit 653b832422)
2019-07-03 14:25:56 +02:00
..
android Ignore invalid device for Android 2019-07-03 14:25:22 +02:00
haiku Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
iphone SCons: Drop unused MPC_FIXED_POINT define 2019-01-16 13:02:53 +01:00
javascript Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
osx Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2019-07-03 14:25:56 +02:00
server SCons: Fix python3 compat for builtin_bullet=no 2019-04-03 17:01:46 +02:00
uwp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
windows Fix multitouch input not working on certain devices on Windows 2019-07-03 14:07:11 +02:00
x11 Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2019-07-03 14:25:56 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00