godot/modules
Andrii Doroshenko (Xrayez) a96f0e98d7 Add custom_modules build option to compile external user modules
This patch adds ability to include external, user-defined C++ modules
to be compiled as part of Godot via `custom_modules` build option
which can be passed to `scons`.

```
scons platform=x11 tools=yes custom_modules="../project/modules"
```

Features:

- detects all available modules under `custom_modules` directory the
same way as it does for built-in modules (not recursive);
- works with both relative and absolute paths on the filesystem;
- multiple search paths can be specified as a comma-separated list.

Module custom documentation and editor icons collection and generation
process is adapted to work with absolute paths needed by such modules.

Also fixed doctool bug mixing absolute and relative paths respectively.

Implementation details:

- `env.module_list` is a dictionary now, which holds both module name as
  key and either a relative or absolute path to a module as a value.
- `methods.detect_modules` is run twice: once for built-in modules, and
  second for external modules, all combined later.
- `methods.detect_modules` was not doing what it says on the tin. It is
  split into `detect_modules` which collects a list of available modules
  and `write_modules` which generates `register_types` sources for each.
- whether a module is built-in or external is distinguished by relative
  or absolute paths respectively. `custom_modules` scons converter
  ensures that the path is absolute even if relative path is supplied,
  including expanding user paths and symbolic links.
- treats the parent directory as if it was Godot's base directory, so
  that there's no need to change include paths in cases where custom
  modules are included as dependencies in other modules.
2020-05-25 15:33:32 +03:00
..
arkit Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
assimp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
basis_universal Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bmp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bullet Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
camera Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
csg Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
cvtt Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
dds Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
denoise Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
enet Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
etc Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
freetype SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gdnative GDNative add new core types. 2020-05-18 15:52:20 +03:00
gdnavigation Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
gdscript Merge pull request #33689 from jbuck3/signal-error 2020-05-21 11:01:23 +02:00
glslang Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
gridmap Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
hdr Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
jpg Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
jsonrpc Improve jsonrpc error reporting 2020-05-15 23:55:41 +02:00
lightmapper_rd GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
mbedtls Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mobile_vr Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
mono Merge pull request #38962 from neikeq/4.0-scons-option-build-cil 2020-05-22 18:29:13 +02:00
ogg SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
opensimplex Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
opus SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
pvr Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
regex Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
squish Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
stb_vorbis Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
svg Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
tga Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
theora Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
tinyexr Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
upnp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
vhacd Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_script Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
vorbis SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
webm Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
webp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
webrtc Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
websocket websocket: Fix crash at exit when not running the editor 2020-05-16 04:30:12 +02:00
xatlas_unwrap xatlas: Sync with upstream 470576d 2020-05-20 13:51:15 +02:00
modules_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_module_types.h Moved the shader source compilation code outside RenderingDevice and Vulkan 2020-02-11 11:53:29 +01:00
SCsub Add custom_modules build option to compile external user modules 2020-05-25 15:33:32 +03:00