godot/servers/audio/effects
2017-01-24 19:24:55 +01:00
..
audio_effect_amplify.cpp WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_effect_amplify.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_effect_chorus.cpp Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
audio_effect_chorus.h Added new Audio Bus Chorus effect. 2017-01-22 11:19:56 -03:00
audio_effect_compressor.cpp Added Audio Limiter bus effect, and sidechain ability to compressor. 2017-01-22 20:39:53 -03:00
audio_effect_compressor.h Added Audio Limiter bus effect, and sidechain ability to compressor. 2017-01-22 20:39:53 -03:00
audio_effect_delay.cpp Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
audio_effect_delay.h Delay sound effect 2017-01-22 15:14:45 -03:00
audio_effect_distortion.cpp Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
audio_effect_distortion.h distortion effect 2017-01-21 20:57:48 -03:00
audio_effect_eq.cpp WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_effect_eq.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_effect_filter.cpp WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_effect_filter.h Delay sound effect 2017-01-22 15:14:45 -03:00
audio_effect_limiter.cpp Added Audio Limiter bus effect, and sidechain ability to compressor. 2017-01-22 20:39:53 -03:00
audio_effect_limiter.h Added Audio Limiter bus effect, and sidechain ability to compressor. 2017-01-22 20:39:53 -03:00
audio_effect_panner.cpp Added new Audio Bus Chorus effect. 2017-01-22 11:19:56 -03:00
audio_effect_panner.h Added new Audio Bus Chorus effect. 2017-01-22 11:19:56 -03:00
audio_effect_phaser.cpp Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
audio_effect_phaser.h Added audio bus phaser effect, welcome to the 70s, baby! 2017-01-23 18:37:14 -03:00
audio_effect_pitch_shift.cpp Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
audio_effect_pitch_shift.h Pretty high quality pitch Shifting effect using smbPitchShift 2017-01-23 01:45:43 -03:00
audio_effect_reverb.cpp WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_effect_reverb.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_effect_stereo_enhance.cpp Added BUS effect, Stereo Enhancer 2017-01-21 23:14:30 -03:00
audio_effect_stereo_enhance.h Added BUS effect, Stereo Enhancer 2017-01-21 23:14:30 -03:00
eq.cpp Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
eq.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
reverb.cpp Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
reverb.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
SCsub WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00