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doc_classes
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area_bullet.cpp
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area_bullet.h
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btRayShape.cpp
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btRayShape.h
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Fix some crashes and using null pointers
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2019-10-28 08:07:29 +01:00 |
bullet_physics_server.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
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2019-08-12 10:15:54 +02:00 |
bullet_physics_server.h
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Made use of semicolons more consitent, fixed formatting
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2019-06-19 15:24:31 +02:00 |
bullet_types_converter.cpp
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bullet_types_converter.h
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bullet_utilities.h
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collision_object_bullet.cpp
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Fix updating of collision shape when the transform is set
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2019-06-20 16:12:58 -04:00 |
collision_object_bullet.h
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Fixed RigidBody stuttering when changing collision layer/mask
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2019-10-08 14:40:24 +02:00 |
cone_twist_joint_bullet.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
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2019-08-12 10:15:54 +02:00 |
cone_twist_joint_bullet.h
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config.py
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constraint_bullet.cpp
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constraint_bullet.h
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generic_6dof_joint_bullet.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
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2019-08-12 10:15:54 +02:00 |
generic_6dof_joint_bullet.h
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godot_collision_configuration.cpp
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godot_collision_configuration.h
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godot_collision_dispatcher.cpp
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godot_collision_dispatcher.h
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godot_motion_state.h
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godot_ray_world_algorithm.cpp
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godot_ray_world_algorithm.h
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godot_result_callbacks.cpp
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godot_result_callbacks.h
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hinge_joint_bullet.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
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2019-08-12 10:15:54 +02:00 |
hinge_joint_bullet.h
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joint_bullet.cpp
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joint_bullet.h
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pin_joint_bullet.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
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2019-08-12 10:15:54 +02:00 |
pin_joint_bullet.h
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register_types.cpp
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register_types.h
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rid_bullet.h
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rigid_body_bullet.cpp
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Fix some crashes and using null pointers
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2019-10-28 08:07:29 +01:00 |
rigid_body_bullet.h
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Fix some crashes and using null pointers
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2019-10-28 08:07:29 +01:00 |
SCsub
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SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
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2019-07-03 09:59:04 +02:00 |
shape_bullet.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
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2019-08-12 10:15:54 +02:00 |
shape_bullet.h
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shape_owner_bullet.cpp
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shape_owner_bullet.h
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slider_joint_bullet.cpp
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slider_joint_bullet.h
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soft_body_bullet.cpp
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soft_body_bullet.h
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space_bullet.cpp
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Check that motion is not zero before doing a sweep test.
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2019-12-09 09:21:38 +01:00 |
space_bullet.h
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Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide()
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2019-08-07 12:32:32 +02:00 |