godot/modules/gdscript
est31 5f66692395 Use xrange for common "for i in range(...)" use case
Make the parser eliminate a wasteful allocation and initialisation
of a possibly large array.
2016-02-28 22:47:48 +01:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp Fixed bug with default arguments in gdscript, closes #2024 2016-01-03 21:11:11 -03:00
gd_compiler.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
gd_editor.cpp -Change link to new documentation 2016-02-20 10:02:14 -03:00
gd_functions.cpp Add xrange builtin function 2016-02-28 22:47:48 +01:00
gd_functions.h Add xrange builtin function 2016-02-28 22:47:48 +01:00
gd_parser.cpp Use xrange for common "for i in range(...)" use case 2016-02-28 22:47:48 +01:00
gd_parser.h -remove unnecesary error report, fixes #3361 2016-01-23 15:36:03 -03:00
gd_pretty_print.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
gd_pretty_print.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
gd_script.cpp Completed the support for plugins! It is not possible to add plugins. 2016-02-27 23:12:27 -03:00
gd_script.h Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156 2016-01-13 08:27:14 -03:00
gd_tokenizer.cpp Removed GDScript "function" keyword 2016-01-13 17:59:39 -03:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 -03:00
register_types.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00