godot/modules/gdnative/android/android_gdn.cpp
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

73 lines
3.3 KiB
C++

/*************************************************************************/
/* android_gdn.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "modules/gdnative/gdnative.h"
// Code by Paritosh97 with minor tweaks by Mux213
// These entry points are only for the android platform and are simple stubs in all others.
#ifdef __ANDROID__
#include "platform/android/thread_jandroid.h"
#else
#define JNIEnv void
#define jobject void *
#endif
#ifdef __cplusplus
extern "C" {
#endif
JNIEnv *GDAPI godot_android_get_env() {
#ifdef __ANDROID__
return ThreadAndroid::get_env();
#else
return NULL;
#endif
}
jobject GDAPI godot_android_get_activity() {
#ifdef __ANDROID__
JNIEnv *env = ThreadAndroid::get_env();
jclass activityThread = env->FindClass("android/app/ActivityThread");
jmethodID currentActivityThread = env->GetStaticMethodID(activityThread, "currentActivityThread", "()Landroid/app/ActivityThread;");
jobject at = env->CallStaticObjectMethod(activityThread, currentActivityThread);
jmethodID getApplication = env->GetMethodID(activityThread, "getApplication", "()Landroid/app/Application;");
jobject context = env->CallObjectMethod(at, getApplication);
return env->NewGlobalRef(context);
#else
return NULL;
#endif
}
#ifdef __cplusplus
}
#endif