godot/servers/rendering
reduz 38d164c74b Refactor VisibilityNotifier
* Works from RenderinServer
* Accurately tells when on or off-scren, its no longer approximate.
* VisibilityEnabler also simplified to use the process mode instead.
2021-06-16 10:48:57 -03:00
..
renderer_rd Merge pull request #49630 from kodiwills/fix-custom-irradiance-typo 2021-06-15 22:37:54 +02:00
rasterizer_dummy.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_canvas_cull.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
renderer_canvas_cull.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h [4] Fix canvas rect bound calculation 2021-05-28 09:04:24 +01:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
renderer_scene_cull.cpp Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
renderer_scene_cull.h Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
renderer_scene_occlusion_cull.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_scene_render.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
renderer_viewport.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
rendering_device.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
rendering_device.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
rendering_device_binds.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_device_binds.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
rendering_server_default.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_default.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Prevent shader crash when returning array when return type is scalar 2021-06-06 14:59:52 +03:00
shader_language.h Fix length() array function usage in shader 2021-06-10 10:04:28 +03:00
shader_types.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_warnings.cpp Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_warnings.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00