godot/scene
Rémi Verschelde b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
..
2d Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
3d Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
animation Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
audio Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Signals: tab_changed now is emitted when it's on scene tree 2020-02-27 21:27:52 +01:00
main Improve the Node.add_child_below_node() documentation 2020-02-27 18:41:18 +01:00
resources Merge pull request #36556 from RandomShaper/rework_mutex 2020-02-28 00:26:01 +01:00
register_scene_types.cpp Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00