godot/scene
Gabriel Gavilan b7b63fe034 Improve breakpoints and breakpoint gutter API in TextEdit
Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints.
Fixed breakpoint_toggled signal not fierd when text is edited.
Fixes #18026.
2018-05-30 14:39:44 +02:00
..
2d Merge pull request #18960 from isaacremnant/autotile_3x3_minimal 2018-05-17 19:57:55 -03:00
3d Merge pull request #18691 from Web-eWorks/atlasfixes 2018-05-27 12:55:42 -03:00
animation Merge pull request #18885 from Gamblify/AnimationTreeExposePos 2018-05-26 18:18:07 +02:00
audio Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
gui Improve breakpoints and breakpoint gutter API in TextEdit 2018-05-30 14:39:44 +02:00
main Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
resources Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs 2018-05-26 18:22:05 +02:00
register_scene_types.cpp Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Add ready signal to Node 2018-01-20 21:57:59 +00:00
scene_string_names.h Add ready signal to Node 2018-01-20 21:57:59 +00:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00