godot/drivers/gles2
Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
..
shaders Merge pull request #25682 from JFonS/fix_light_canvas_gles2 2019-02-12 11:27:21 +01:00
rasterizer_canvas_gles2.cpp Use transparent framebuffer only when set to transparent, closes #21827 2019-01-27 15:47:17 -03:00
rasterizer_canvas_gles2.h GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Merge pull request #25623 from clayjohn/multimesh_color_bug 2019-02-12 11:31:45 +01:00
rasterizer_scene_gles2.h Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
rasterizer_storage_gles2.cpp Properly get proxy texture size for canvas light, fixes #17067 2019-01-27 16:57:05 -03:00
rasterizer_storage_gles2.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Further fixes to avoid memory corruption, closes #25336 2019-01-26 10:47:04 -03:00
shader_gles2.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00