This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line.
23 lines
710 B
Python
23 lines
710 B
Python
#!/usr/bin/env python
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import os
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Import('env')
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def make_debug(target, source, env):
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os.system('objcopy --only-keep-debug %s %s.debugsymbols' % (target[0], target[0]))
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os.system('strip --strip-debug --strip-unneeded %s' % (target[0]))
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os.system('objcopy --add-gnu-debuglink=%s.debugsymbols %s' % (target[0], target[0]))
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common_x11 = [
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"context_gl_x11.cpp",
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"crash_handler_x11.cpp",
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"os_x11.cpp",
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"key_mapping_x11.cpp",
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"joypad_linux.cpp",
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"power_x11.cpp",
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]
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prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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env.AddPostAction(prog, make_debug)
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