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Rémi Verschelde bad7a8a657 X11: Link libgcc statically with use_static_cpp option
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.

Fixes #16409.

(cherry picked from commit b526088ae2)
2018-02-18 16:56:34 +01:00
core Merge pull request #15565 from RandomShaper/adpod-topmost-2.1 2018-02-14 16:43:20 +01:00
doc add Colemak layout 2018-01-23 03:15:45 -04:00
drivers Merge pull request #15874 from marcelofg55/wasapi_device_change_21 2018-02-14 16:09:51 +01:00
editor Fixed members overview Index p_index out of size (2.1), issue 12189 2018-02-15 19:43:21 +00:00
main Merge pull request #15565 from RandomShaper/adpod-topmost-2.1 2018-02-14 16:43:20 +01:00
misc Fix broken Info.plist after copyright update 2018-01-03 17:15:23 +01:00
modules Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
platform X11: Link libgcc statically with use_static_cpp option 2018-02-18 16:56:34 +01:00
scene Bugfix: Godot engine crashes due to _clear function 2018-02-16 15:08:05 -05:00
servers Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag 2018-01-03 08:36:44 +01:00
thirdparty Update CA certificates to latest Mozilla bundle 2018-02-18 16:52:30 +01:00
.appveyor.yml use the same cache for all branches for appveyor 2017-11-28 03:23:51 -04:00
.clang-format Style: Update definitions for clang-format 5.0.0 2017-12-11 15:18:26 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-27 00:42:58 +02:00
.gitattributes Spaces to tabs and layout adjustments on .mm files 2017-04-08 09:47:13 +10:00
.gitignore Document -export_debug option in the help output 2017-10-19 23:49:49 +02:00
.travis.yml Style: Update definitions for clang-format 5.0.0 2017-12-11 15:18:26 +01:00
AUTHORS.md Add more recent contributors to AUTHORS 2017-06-17 12:31:27 +02:00
compat.py Make build scripts Scons 3.0/Python3 compatible 2017-10-24 06:41:32 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-06-17 11:58:55 +02:00
COPYRIGHT.txt Copyright: Add license info for Mozilla CA certs 2018-02-18 16:56:34 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.txt Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-26 23:53:14 +02:00
methods.py sort by the most recently accessed files 2017-12-18 22:17:01 -04:00
README.md Changed badge to use HTTPS 2017-07-30 21:10:21 +02:00
SConstruct sort by the most recently accessed files 2017-12-18 22:17:01 -04:00
version.py Bump version to 2.1.5-beta 2018-01-16 00:04:45 +01:00

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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