godot/scene
PouleyKetchoupp bb306750ce Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.

This was causing some issues with the way Popup is now handling closing on
parent focus.

Now _update_window_style is only called during show_window, after Window
initialized callbacks.
2020-08-26 18:14:36 +02:00
..
2d Fix 2D Particle velocity with directed emission mask 2020-08-09 18:16:53 +02:00
3d Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Fix popup closed when an ancestor window is focused 2020-08-22 18:42:42 +02:00
main Fix WINDOW_EVENT_FOCUS_IN for popups on Windows 2020-08-26 18:14:36 +02:00
resources Merge pull request #41345 from clayjohn/VULKAN-sky-fog 2020-08-20 09:50:52 -03:00
register_scene_types.cpp Port ClassDB tests to use doctest 2020-08-16 16:41:02 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00