godot/platform/isim/SCsub
Juan Linietsky e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00

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Import('env')
iphone_lib = [
'#platform/iphone/os_iphone.cpp',
#'#platform/iphone/rasterizer_iphone.cpp',
'#platform/iphone/audio_driver_iphone.cpp',
'#platform/iphone/sem_iphone.cpp',
'#platform/iphone/gl_view.mm',
'#platform/iphone/main.m',
'#platform/iphone/app_delegate.mm',
'#platform/iphone/view_controller.mm',
'#platform/iphone/game_center.mm',
'#platform/iphone/in_app_store.mm',
'#platform/iphone/Appirater.m',
]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#iphone_lib = env.Library('iphone', iphone_lib)
env_ios = env.Clone();
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
if env['ios_GLES1_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
if env['ios_appirater'] == "yes":
env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')
prog = None
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)