godot/drivers/gles2
Rémi Verschelde b9ee3f3d64
Merge pull request #29014 from mbrlabs/gles2_precision_fix
Use highp precision in the gles2 fragment shader if available
2019-05-27 12:18:47 +02:00
..
shaders do not compute fog when using unshaded in GLES2 2019-05-23 17:17:27 -07:00
rasterizer_canvas_gles2.cpp Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp added MSAA to GLES backend 2019-05-02 14:24:20 -07:00
rasterizer_gles2.h Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
rasterizer_scene_gles2.cpp Merge pull request #29132 from clayjohn/sort_depth_fix 2019-05-24 17:46:06 +02:00
rasterizer_scene_gles2.h fix no depth test and render_priority sorting 2019-05-23 09:21:57 -07:00
rasterizer_storage_gles2.cpp Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
rasterizer_storage_gles2.h Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
SCsub
shader_compiler_gles2.cpp Merge pull request #29014 from mbrlabs/gles2_precision_fix 2019-05-27 12:18:47 +02:00
shader_compiler_gles2.h
shader_gles2.cpp Fix typo in 7bad170 2019-03-02 00:45:01 +01:00
shader_gles2.h Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00