godot/scene
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
..
2d Merge pull request #18172 from Chaosus/fix_notification 2018-04-18 16:35:38 +02:00
3d Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
animation Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fixed context menu TTR bugs 2018-04-19 15:31:38 +08:00
main Implement Input.set_default_cursor_shape to change the default shape 2018-04-10 11:38:34 -03:00
resources Merge pull request #18072 from AlexHolly/master 2018-04-08 21:44:07 -03:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00