godot/scene/main
Ignacio Etcheverry 7e3360ae01 Keep groups when replacing nodes
(cherry picked from commit 305956bf70)
2016-11-15 08:28:11 +01:00
..
canvas_layer.cpp Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
canvas_layer.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
http_request.cpp Add http method and request data parameters 2016-09-18 23:05:40 +02:00
http_request.h Add http method and request data parameters 2016-09-18 23:05:40 +02:00
instance_placeholder.cpp adding get_stored_values method 2016-11-08 18:14:10 -03:00
instance_placeholder.h adding get_stored_values method 2016-11-08 18:14:10 -03:00
node.cpp Keep groups when replacing nodes 2016-11-15 08:28:11 +01:00
node.h WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
resource_preloader.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
resource_preloader.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_main_loop.cpp -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
scene_main_loop.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
timer.cpp Now the timer could be paused 2016-03-31 18:23:16 -03:00
timer.h Now the timer could be paused 2016-03-31 18:23:16 -03:00
viewport.cpp Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-09 17:40:37 +02:00
viewport.h Fix Viewport.get_mouse_pos() for specific situations, closes #1885 2016-09-18 23:17:07 +02:00