godot/modules/csg/doc_classes/CSGCylinder.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

36 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGCylinder" inherits="CSGPrimitive" version="3.2">
<brief_description>
A CSG Cylinder shape.
</brief_description>
<description>
This node allows you to create a cylinder (or cone) for use with the CSG system.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
The height of the cylinder.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the cylinder.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The radius of the cylinder.
</member>
<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
</member>
</members>
<constants>
</constants>
</class>