godot/platform
Rémi Verschelde f15c255916
Merge pull request #14565 from bruvzg/mingw-specific-binutils
Use MinGW specific binutils for debug symbols separation.
2017-12-12 00:15:26 +01:00
..
android Merge pull request #14485 from RandomShaper/fix-android-export 2017-12-10 11:22:45 +01:00
haiku Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
iphone iOS: Drop obsolete code from never-public modules 2017-12-10 18:29:26 +01:00
javascript Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
osx Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
server Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
uwp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
windows Use MinGW specific binutils for debug symbols separation 2017-12-11 18:12:50 +02:00
x11 Fix no mouse if touch device present in X11 2017-12-10 07:14:59 +01:00
register_platform_apis.h Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00