godot/scene/animation
jmb462 c695ef29b8 3.2 - Fix Tween.is_active() always true after stop() and then start()
Fix #39760 & #39801

These issues were resolved in master branch (and closed) but are still active in the 3.2 branch.
2021-03-18 22:01:59 +01:00
..
animation_blend_space_1d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_space_1d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_space_2d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_space_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_tree.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_blend_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_cache.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_cache.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_node_state_machine.cpp improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing 2021-02-22 10:15:00 +01:00
animation_node_state_machine.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_player.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_player.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_tree.cpp Use the blend parameter passed to blend_animation during graph processing 2021-02-05 09:26:50 +01:00
animation_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
animation_tree_player.cpp add checks for node type range in add_node function 2021-02-17 14:22:50 +05:30
animation_tree_player.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
root_motion_view.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
root_motion_view.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton_ik.cpp Changes to SkeletonIK: 2021-03-12 11:29:03 +01:00
skeleton_ik.h Changes to SkeletonIK: 2021-03-12 11:29:03 +01:00
tween.cpp 3.2 - Fix Tween.is_active() always true after stop() and then start() 2021-03-18 22:01:59 +01:00
tween.h 3.2 - Fix Tween.is_active() always true after stop() and then start() 2021-03-18 22:01:59 +01:00