godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ManagedCallbacks.cs
Ignacio Roldán Etcheverry 50b603c7dc C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2021-09-22 08:27:12 +02:00

73 lines
5.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using Godot.NativeInterop;
namespace Godot.Bridge
{
[StructLayout(LayoutKind.Sequential)]
internal unsafe struct ManagedCallbacks
{
// @formatter:off
public delegate* unmanaged<IntPtr, godot_variant**, int, godot_bool*, void> SignalAwaiter_SignalCallback;
public delegate* unmanaged<IntPtr, godot_variant**, uint, godot_variant*, void> DelegateUtils_InvokeWithVariantArgs;
public delegate* unmanaged<IntPtr, IntPtr, godot_bool> DelegateUtils_DelegateEquals;
public delegate* unmanaged<void> ScriptManagerBridge_FrameCallback;
public delegate* unmanaged<godot_string_name*, IntPtr, IntPtr> ScriptManagerBridge_CreateManagedForGodotObjectBinding;
public delegate* unmanaged<IntPtr, IntPtr, godot_variant**, int, godot_bool> ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance;
public delegate* unmanaged<IntPtr, godot_string_name*, void> ScriptManagerBridge_GetScriptNativeName;
public delegate* unmanaged<IntPtr, IntPtr, void> ScriptManagerBridge_SetGodotObjectPtr;
public delegate* unmanaged<IntPtr, godot_string_name*, godot_variant**, int, godot_bool*, void> ScriptManagerBridge_RaiseEventSignal;
public delegate* unmanaged<IntPtr, godot_dictionary*, void> ScriptManagerBridge_GetScriptSignalList;
public delegate* unmanaged<IntPtr, godot_string*, godot_bool> ScriptManagerBridge_HasScriptSignal;
public delegate* unmanaged<IntPtr, godot_string*, godot_bool, godot_bool> ScriptManagerBridge_HasMethodUnknownParams;
public delegate* unmanaged<IntPtr, IntPtr, godot_bool> ScriptManagerBridge_ScriptIsOrInherits;
public delegate* unmanaged<IntPtr, godot_string*, godot_bool> ScriptManagerBridge_AddScriptBridge;
public delegate* unmanaged<IntPtr, void> ScriptManagerBridge_RemoveScriptBridge;
public delegate* unmanaged<IntPtr, godot_bool*, godot_dictionary*, void> ScriptManagerBridge_UpdateScriptClassInfo;
public delegate* unmanaged<IntPtr, IntPtr*, godot_bool, godot_bool> ScriptManagerBridge_SwapGCHandleForType;
public delegate* unmanaged<IntPtr, godot_string_name*, godot_variant**, int, godot_variant_call_error*, godot_variant*, godot_bool> CSharpInstanceBridge_Call;
public delegate* unmanaged<IntPtr, godot_string_name*, godot_variant*, godot_bool> CSharpInstanceBridge_Set;
public delegate* unmanaged<IntPtr, godot_string_name*, godot_variant*, godot_bool> CSharpInstanceBridge_Get;
public delegate* unmanaged<IntPtr, godot_bool, void> CSharpInstanceBridge_CallDispose;
public delegate* unmanaged<IntPtr, godot_string*, godot_bool*, void> CSharpInstanceBridge_CallToString;
public delegate* unmanaged<IntPtr, void> GCHandleBridge_FreeGCHandle;
public delegate* unmanaged<void> DebuggingUtils_InstallTraceListener;
public delegate* unmanaged<void> Dispatcher_InitializeDefaultGodotTaskScheduler;
// @formatter:on
public static ManagedCallbacks Create()
{
return new()
{
// @formatter:off
SignalAwaiter_SignalCallback = &SignalAwaiter.SignalCallback,
DelegateUtils_InvokeWithVariantArgs = &DelegateUtils.InvokeWithVariantArgs,
DelegateUtils_DelegateEquals = &DelegateUtils.DelegateEquals,
ScriptManagerBridge_FrameCallback = &ScriptManagerBridge.FrameCallback,
ScriptManagerBridge_CreateManagedForGodotObjectBinding = &ScriptManagerBridge.CreateManagedForGodotObjectBinding,
ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance = &ScriptManagerBridge.CreateManagedForGodotObjectScriptInstance,
ScriptManagerBridge_GetScriptNativeName = &ScriptManagerBridge.GetScriptNativeName,
ScriptManagerBridge_SetGodotObjectPtr = &ScriptManagerBridge.SetGodotObjectPtr,
ScriptManagerBridge_RaiseEventSignal = &ScriptManagerBridge.RaiseEventSignal,
ScriptManagerBridge_GetScriptSignalList = &ScriptManagerBridge.GetScriptSignalList,
ScriptManagerBridge_HasScriptSignal = &ScriptManagerBridge.HasScriptSignal,
ScriptManagerBridge_HasMethodUnknownParams = &ScriptManagerBridge.HasMethodUnknownParams,
ScriptManagerBridge_ScriptIsOrInherits = &ScriptManagerBridge.ScriptIsOrInherits,
ScriptManagerBridge_AddScriptBridge = &ScriptManagerBridge.AddScriptBridge,
ScriptManagerBridge_RemoveScriptBridge = &ScriptManagerBridge.RemoveScriptBridge,
ScriptManagerBridge_UpdateScriptClassInfo = &ScriptManagerBridge.UpdateScriptClassInfo,
ScriptManagerBridge_SwapGCHandleForType = &ScriptManagerBridge.SwapGCHandleForType,
CSharpInstanceBridge_Call = &CSharpInstanceBridge.Call,
CSharpInstanceBridge_Set = &CSharpInstanceBridge.Set,
CSharpInstanceBridge_Get = &CSharpInstanceBridge.Get,
CSharpInstanceBridge_CallDispose = &CSharpInstanceBridge.CallDispose,
CSharpInstanceBridge_CallToString = &CSharpInstanceBridge.CallToString,
GCHandleBridge_FreeGCHandle = &GCHandleBridge.FreeGCHandle,
DebuggingUtils_InstallTraceListener = &DebuggingUtils.InstallTraceListener,
Dispatcher_InitializeDefaultGodotTaskScheduler = &Dispatcher.InitializeDefaultGodotTaskScheduler,
// @formatter:on
};
}
}
}