godot/modules/mono/glue/GodotSharp/GodotSharp/Core
Ignacio Roldán Etcheverry 50b603c7dc C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2021-09-22 08:27:12 +02:00
..
Attributes C#: Restructure code prior move to .NET Core 2021-09-22 06:38:00 +02:00
Bridge C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Extensions C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Interfaces
NativeInterop C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
AABB.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Array.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Basis.cs C#: Move marshaling logic and generated glue to C# 2021-08-20 10:24:56 +02:00
Callable.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
Color.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Colors.cs Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
DebuggingUtils.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
DelegateUtils.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Dictionary.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Dispatcher.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
GD.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
GodotSynchronizationContext.cs
GodotTaskScheduler.cs
GodotTraceListener.cs C#: Restructure code prior move to .NET Core 2021-09-22 06:38:00 +02:00
GodotUnhandledExceptionEvent.cs Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
Mathf.cs Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
MathfEx.cs Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
NodePath.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Object.base.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
Object.exceptions.cs C#: Move marshaling logic and generated glue to C# 2021-08-20 10:24:56 +02:00
Plane.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Quaternion.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Rect2.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Rect2i.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
RID.cs C#: Move marshaling logic and generated glue to C# 2021-08-20 10:24:56 +02:00
SignalAwaiter.cs C#: Begin move to .NET Core 2021-09-22 08:27:12 +02:00
SignalInfo.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
StringExtensions.cs C#: Restructure code prior move to .NET Core 2021-09-22 06:38:00 +02:00
StringName.cs C#: Restructure code prior move to .NET Core 2021-09-22 06:38:00 +02:00
Transform2D.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Transform3D.cs Rename RotationQuaternion to be more similar to get_rotation_quaternion 2021-08-05 17:29:55 +02:00
UnhandledExceptionArgs.cs Added mono_unhandled_exception call to unhandled_exception hook 2021-03-08 12:57:50 +01:00
Vector2.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Vector2i.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Vector3.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00
Vector3i.cs Use C# interpolated strings 2021-07-29 17:20:44 +02:00