godot/modules/mono/glue/runtime_interop.cpp
Ignacio Roldán Etcheverry 50b603c7dc C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2021-09-22 08:27:12 +02:00

1260 lines
45 KiB
C++

/*************************************************************************/
/* runtime_interop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/config/engine.h"
#include "core/io/marshalls.h"
#include "core/object/class_db.h"
#include "core/object/method_bind.h"
#include "core/os/os.h"
#include "core/string/string_name.h"
#include <gdnative/gdnative.h>
#include "modules/mono/managed_callable.h"
#include "modules/mono/mono_gd/gd_mono_cache.h"
#include "modules/mono/signal_awaiter_utils.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
#define MAYBE_UNUSED [[maybe_unused]]
#else
#define MAYBE_UNUSED
#endif
#ifdef __GNUC__
#define GD_PINVOKE_EXPORT MAYBE_UNUSED __attribute__((visibility("default")))
#elif defined(_WIN32)
#define GD_PINVOKE_EXPORT MAYBE_UNUSED __declspec(dllexport)
#else
#define GD_PINVOKE_EXPORT MAYBE_UNUSED
#endif
// For ArrayPrivate and DictionaryPrivate
static_assert(sizeof(SafeRefCount) == sizeof(uint32_t));
typedef Object *(*godotsharp_class_creation_func)();
GD_PINVOKE_EXPORT MethodBind *godotsharp_method_bind_get_method(const StringName *p_classname, const char16_t *p_methodname) {
return ClassDB::get_method(*p_classname, StringName(String::utf16(p_methodname)));
}
GD_PINVOKE_EXPORT godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname);
if (class_info) {
return class_info->creation_func;
}
return nullptr;
}
GD_PINVOKE_EXPORT Object *godotsharp_engine_get_singleton(const String *p_name) {
return Engine::get_singleton()->get_singleton_object(*p_name);
}
GD_PINVOKE_EXPORT void godotsharp_internal_object_disposed(Object *p_ptr) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
#endif
if (p_ptr->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
cs_instance->mono_object_disposed();
p_ptr->set_script_instance(nullptr);
}
return;
}
}
void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
MonoGCHandleData &gchandle = script_binding.gchandle;
if (!gchandle.is_released()) {
CSharpLanguage::release_script_gchandle(nullptr, gchandle);
}
}
}
}
GD_PINVOKE_EXPORT void godotsharp_internal_refcounted_disposed(Object *p_ptr, bool p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
// This is only called with RefCounted derived classes
CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
RefCounted *rc = static_cast<RefCounted *>(p_ptr);
if (rc->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
bool delete_owner;
bool remove_script_instance;
cs_instance->mono_object_disposed_baseref(p_is_finalizer, delete_owner, remove_script_instance);
if (delete_owner) {
memdelete(rc);
} else if (remove_script_instance) {
rc->set_script_instance(nullptr);
}
}
return;
}
}
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
if (rc->unreference()) {
memdelete(rc);
} else {
void *data = CSharpLanguage::get_existing_instance_binding(rc);
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
MonoGCHandleData &gchandle = script_binding.gchandle;
if (!gchandle.is_released()) {
CSharpLanguage::release_script_gchandle(nullptr, gchandle);
}
}
}
}
}
GD_PINVOKE_EXPORT void godotsharp_internal_object_connect_event_signal(Object *p_ptr, const StringName *p_event_signal) {
CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (csharp_instance) {
csharp_instance->connect_event_signal(*p_event_signal);
}
}
GD_PINVOKE_EXPORT int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) {
StringName signal = p_signal ? *p_signal : StringName();
return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr);
}
GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
CRASH_COND(!r_has_cs_script_instance);
#endif
if (p_unmanaged->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance());
if (cs_instance) {
*r_has_cs_script_instance = true;
return cs_instance->get_gchandle_intptr();
}
}
*r_has_cs_script_instance = false;
return GCHandleIntPtr();
}
GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
#endif
void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
ERR_FAIL_NULL_V(data, GCHandleIntPtr());
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr());
return script_binding.gchandle.get_intptr();
}
GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
#endif
void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
ERR_FAIL_NULL_V(data, GCHandleIntPtr());
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr());
MonoGCHandleData &gchandle = script_binding.gchandle;
// TODO: Possible data race?
CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value);
CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
// Create a new one
#ifdef DEBUG_ENABLED
CRASH_COND(script_binding.type_name == StringName());
#endif
bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name);
ERR_FAIL_COND_V_MSG(!parent_is_object_class, GCHandleIntPtr(),
"Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'.");
GCHandleIntPtr strong_gchandle =
GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding(
&script_binding.type_name, p_unmanaged);
ERR_FAIL_NULL_V(strong_gchandle.value, GCHandleIntPtr());
gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
// Tie managed to unmanaged
RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
rc->reference();
CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return gchandle.get_intptr();
}
GD_PINVOKE_EXPORT void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) {
CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted);
}
GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) {
CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted);
}
GD_PINVOKE_EXPORT void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) {
CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged);
}
GD_PINVOKE_EXPORT CSharpScript *godotsharp_internal_new_csharp_script() {
CSharpScript *script = memnew(CSharpScript);
CRASH_COND(!script);
return script;
}
GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) {
memnew_placement(r_output, Array);
for (int i = 0; i < p_input->size(); ++i) {
if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) {
r_output->push_back(p_input[i]);
}
}
}
GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) {
memnew_placement(r_output, Array);
for (int i = 0; i < p_input->size(); ++i) {
CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance());
if (si != nullptr) {
r_output->push_back(p_input[i]);
}
}
}
GD_PINVOKE_EXPORT void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) {
p_instance->~Ref();
}
GD_PINVOKE_EXPORT void godotsharp_string_name_new_from_string(StringName *r_dest, const String *p_name) {
memnew_placement(r_dest, StringName(*p_name));
}
GD_PINVOKE_EXPORT void godotsharp_node_path_new_from_string(NodePath *r_dest, const String *p_name) {
memnew_placement(r_dest, NodePath(*p_name));
}
GD_PINVOKE_EXPORT void godotsharp_string_name_as_string(String *r_dest, const StringName *p_name) {
memnew_placement(r_dest, String(p_name->operator String()));
}
GD_PINVOKE_EXPORT void godotsharp_node_path_as_string(String *r_dest, const NodePath *p_np) {
memnew_placement(r_dest, String(p_np->operator String()));
}
GD_PINVOKE_EXPORT godot_packed_byte_array godotsharp_packed_byte_array_new_mem_copy(const uint8_t *p_src, int32_t p_length) {
godot_packed_byte_array ret;
memnew_placement(&ret, PackedByteArray);
PackedByteArray *array = reinterpret_cast<PackedByteArray *>(&ret);
array->resize(p_length);
uint8_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(uint8_t));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_int32_array godotsharp_packed_int32_array_new_mem_copy(const int32_t *p_src, int32_t p_length) {
godot_packed_int32_array ret;
memnew_placement(&ret, PackedInt32Array);
PackedInt32Array *array = reinterpret_cast<PackedInt32Array *>(&ret);
array->resize(p_length);
int32_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(int32_t));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_int64_array godotsharp_packed_int64_array_new_mem_copy(const int64_t *p_src, int32_t p_length) {
godot_packed_int64_array ret;
memnew_placement(&ret, PackedInt64Array);
PackedInt64Array *array = reinterpret_cast<PackedInt64Array *>(&ret);
array->resize(p_length);
int64_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(int64_t));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_float32_array godotsharp_packed_float32_array_new_mem_copy(const float *p_src, int32_t p_length) {
godot_packed_float32_array ret;
memnew_placement(&ret, PackedFloat32Array);
PackedFloat32Array *array = reinterpret_cast<PackedFloat32Array *>(&ret);
array->resize(p_length);
float *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(float));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_float64_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) {
godot_packed_float64_array ret;
memnew_placement(&ret, PackedFloat64Array);
PackedFloat64Array *array = reinterpret_cast<PackedFloat64Array *>(&ret);
array->resize(p_length);
double *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(double));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_vector2_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) {
godot_packed_vector2_array ret;
memnew_placement(&ret, PackedVector2Array);
PackedVector2Array *array = reinterpret_cast<PackedVector2Array *>(&ret);
array->resize(p_length);
Vector2 *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Vector2));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_vector3_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) {
godot_packed_vector3_array ret;
memnew_placement(&ret, PackedVector3Array);
PackedVector3Array *array = reinterpret_cast<PackedVector3Array *>(&ret);
array->resize(p_length);
Vector3 *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Vector3));
return ret;
}
GD_PINVOKE_EXPORT godot_packed_color_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) {
godot_packed_color_array ret;
memnew_placement(&ret, PackedColorArray);
PackedColorArray *array = reinterpret_cast<PackedColorArray *>(&ret);
array->resize(p_length);
Color *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Color));
return ret;
}
GD_PINVOKE_EXPORT void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String *p_element) {
r_dest->append(*p_element);
}
GD_PINVOKE_EXPORT void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, Callable *r_callable) {
// TODO: Use pooling for ManagedCallable instances.
CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle));
memnew_placement(r_callable, Callable(managed_callable));
}
GD_PINVOKE_EXPORT bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable,
GCHandleIntPtr *r_delegate_handle, Object **r_object, StringName *r_name) {
if (p_callable->is_custom()) {
CallableCustom *custom = p_callable->get_custom();
CallableCustom::CompareEqualFunc compare_equal_func = custom->get_compare_equal_func();
if (compare_equal_func == ManagedCallable::compare_equal_func_ptr) {
ManagedCallable *managed_callable = static_cast<ManagedCallable *>(custom);
*r_delegate_handle = managed_callable->get_delegate();
*r_object = nullptr;
memnew_placement(r_name, StringName());
return true;
} else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) {
SignalAwaiterCallable *signal_awaiter_callable = static_cast<SignalAwaiterCallable *>(custom);
*r_delegate_handle = GCHandleIntPtr();
*r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object());
memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal()));
return true;
} else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) {
EventSignalCallable *event_signal_callable = static_cast<EventSignalCallable *>(custom);
*r_delegate_handle = GCHandleIntPtr();
*r_object = ObjectDB::get_instance(event_signal_callable->get_object());
memnew_placement(r_name, StringName(event_signal_callable->get_signal()));
return true;
}
// Some other CallableCustom. We only support ManagedCallable.
*r_delegate_handle = GCHandleIntPtr();
*r_object = nullptr;
memnew_placement(r_name, StringName());
return false;
} else {
*r_delegate_handle = GCHandleIntPtr();
*r_object = ObjectDB::get_instance(p_callable->get_object_id());
memnew_placement(r_name, StringName(p_callable->get_method()));
return true;
}
}
// GDNative functions
// gdnative.h
GD_PINVOKE_EXPORT void godotsharp_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) {
godot_method_bind_ptrcall(p_method_bind, p_instance, p_args, p_ret);
}
GD_PINVOKE_EXPORT godot_variant godotsharp_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int32_t p_arg_count, godot_variant_call_error *p_call_error) {
return godot_method_bind_call(p_method_bind, p_instance, p_args, p_arg_count, p_call_error);
}
// variant.h
GD_PINVOKE_EXPORT void godotsharp_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) {
godot_variant_new_string_name(r_dest, p_s);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
godot_variant_new_node_path(r_dest, p_np);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
godot_variant_new_object(r_dest, p_obj);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
godot_variant_new_transform2d(r_dest, p_t2d);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
godot_variant_new_basis(r_dest, p_basis);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) {
godot_variant_new_transform3d(r_dest, p_trans);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
godot_variant_new_aabb(r_dest, p_aabb);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
godot_variant_new_dictionary(r_dest, p_dict);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
godot_variant_new_array(r_dest, p_arr);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) {
godot_variant_new_packed_byte_array(r_dest, p_pba);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) {
godot_variant_new_packed_int32_array(r_dest, p_pia);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) {
godot_variant_new_packed_int64_array(r_dest, p_pia);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) {
godot_variant_new_packed_float32_array(r_dest, p_pra);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) {
godot_variant_new_packed_float64_array(r_dest, p_pra);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) {
godot_variant_new_packed_string_array(r_dest, p_psa);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) {
godot_variant_new_packed_vector2_array(r_dest, p_pv2a);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) {
godot_variant_new_packed_vector3_array(r_dest, p_pv3a);
}
GD_PINVOKE_EXPORT void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) {
godot_variant_new_packed_color_array(r_dest, p_pca);
}
GD_PINVOKE_EXPORT godot_bool godotsharp_variant_as_bool(const godot_variant *p_self) {
return godot_variant_as_bool(p_self);
}
GD_PINVOKE_EXPORT godot_int godotsharp_variant_as_int(const godot_variant *p_self) {
return godot_variant_as_int(p_self);
}
GD_PINVOKE_EXPORT godot_float godotsharp_variant_as_float(const godot_variant *p_self) {
return godot_variant_as_float(p_self);
}
GD_PINVOKE_EXPORT godot_string godotsharp_variant_as_string(const godot_variant *p_self) {
return godot_variant_as_string(p_self);
}
GD_PINVOKE_EXPORT godot_vector2 godotsharp_variant_as_vector2(const godot_variant *p_self) {
return godot_variant_as_vector2(p_self);
}
GD_PINVOKE_EXPORT godot_vector2i godotsharp_variant_as_vector2i(const godot_variant *p_self) {
return godot_variant_as_vector2i(p_self);
}
GD_PINVOKE_EXPORT godot_rect2 godotsharp_variant_as_rect2(const godot_variant *p_self) {
return godot_variant_as_rect2(p_self);
}
GD_PINVOKE_EXPORT godot_rect2i godotsharp_variant_as_rect2i(const godot_variant *p_self) {
return godot_variant_as_rect2i(p_self);
}
GD_PINVOKE_EXPORT godot_vector3 godotsharp_variant_as_vector3(const godot_variant *p_self) {
return godot_variant_as_vector3(p_self);
}
GD_PINVOKE_EXPORT godot_vector3i godotsharp_variant_as_vector3i(const godot_variant *p_self) {
return godot_variant_as_vector3i(p_self);
}
GD_PINVOKE_EXPORT godot_transform2d godotsharp_variant_as_transform2d(const godot_variant *p_self) {
return godot_variant_as_transform2d(p_self);
}
GD_PINVOKE_EXPORT godot_plane godotsharp_variant_as_plane(const godot_variant *p_self) {
return godot_variant_as_plane(p_self);
}
GD_PINVOKE_EXPORT godot_quaternion godotsharp_variant_as_quaternion(const godot_variant *p_self) {
return godot_variant_as_quaternion(p_self);
}
GD_PINVOKE_EXPORT godot_aabb godotsharp_variant_as_aabb(const godot_variant *p_self) {
return godot_variant_as_aabb(p_self);
}
GD_PINVOKE_EXPORT godot_basis godotsharp_variant_as_basis(const godot_variant *p_self) {
return godot_variant_as_basis(p_self);
}
GD_PINVOKE_EXPORT godot_transform3d godotsharp_variant_as_transform3d(const godot_variant *p_self) {
return godot_variant_as_transform3d(p_self);
}
GD_PINVOKE_EXPORT godot_color godotsharp_variant_as_color(const godot_variant *p_self) {
return godot_variant_as_color(p_self);
}
GD_PINVOKE_EXPORT godot_string_name godotsharp_variant_as_string_name(const godot_variant *p_self) {
return godot_variant_as_string_name(p_self);
}
GD_PINVOKE_EXPORT godot_node_path godotsharp_variant_as_node_path(const godot_variant *p_self) {
return godot_variant_as_node_path(p_self);
}
GD_PINVOKE_EXPORT godot_rid godotsharp_variant_as_rid(const godot_variant *p_self) {
return godot_variant_as_rid(p_self);
}
GD_PINVOKE_EXPORT godot_callable godotsharp_variant_as_callable(const godot_variant *p_self) {
return godot_variant_as_callable(p_self);
}
GD_PINVOKE_EXPORT godot_signal godotsharp_variant_as_signal(const godot_variant *p_self) {
return godot_variant_as_signal(p_self);
}
GD_PINVOKE_EXPORT godot_dictionary godotsharp_variant_as_dictionary(const godot_variant *p_self) {
return godot_variant_as_dictionary(p_self);
}
GD_PINVOKE_EXPORT godot_array godotsharp_variant_as_array(const godot_variant *p_self) {
return godot_variant_as_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_byte_array godotsharp_variant_as_packed_byte_array(const godot_variant *p_self) {
return godot_variant_as_packed_byte_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_int32_array godotsharp_variant_as_packed_int32_array(const godot_variant *p_self) {
return godot_variant_as_packed_int32_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_int64_array godotsharp_variant_as_packed_int64_array(const godot_variant *p_self) {
return godot_variant_as_packed_int64_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_float32_array godotsharp_variant_as_packed_float32_array(const godot_variant *p_self) {
return godot_variant_as_packed_float32_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_float64_array godotsharp_variant_as_packed_float64_array(const godot_variant *p_self) {
return godot_variant_as_packed_float64_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_string_array godotsharp_variant_as_packed_string_array(const godot_variant *p_self) {
return godot_variant_as_packed_string_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_vector2_array godotsharp_variant_as_packed_vector2_array(const godot_variant *p_self) {
return godot_variant_as_packed_vector2_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array(const godot_variant *p_self) {
return godot_variant_as_packed_vector3_array(p_self);
}
GD_PINVOKE_EXPORT godot_packed_color_array godotsharp_variant_as_packed_color_array(const godot_variant *p_self) {
return godot_variant_as_packed_color_array(p_self);
}
GD_PINVOKE_EXPORT bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) {
return *reinterpret_cast<const Variant *>(p_a) == *reinterpret_cast<const Variant *>(p_b);
}
// string.h
GD_PINVOKE_EXPORT void godotsharp_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) {
godot_string_new_with_utf16_chars(r_dest, p_contents);
}
// string_name.h
GD_PINVOKE_EXPORT void godotsharp_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) {
godot_string_name_new_copy(r_dest, p_src);
}
// node_path.h
GD_PINVOKE_EXPORT void godotsharp_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
godot_node_path_new_copy(r_dest, p_src);
}
// array.h
GD_PINVOKE_EXPORT void godotsharp_array_new(godot_array *r_dest) {
godot_array_new(r_dest);
}
GD_PINVOKE_EXPORT void godotsharp_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
godot_array_new_copy(r_dest, p_src);
}
GD_PINVOKE_EXPORT godot_variant *godotsharp_array_ptrw(godot_array *p_self) {
return reinterpret_cast<godot_variant *>(&reinterpret_cast<Array *>(p_self)->operator[](0));
}
// dictionary.h
GD_PINVOKE_EXPORT void godotsharp_dictionary_new(godot_dictionary *r_dest) {
godot_dictionary_new(r_dest);
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
godot_dictionary_new_copy(r_dest, p_src);
}
// destroy functions
GD_PINVOKE_EXPORT void godotsharp_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
godot_packed_byte_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
godot_packed_int32_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
godot_packed_int64_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_packed_float32_array_destroy(godot_packed_float32_array *p_self) {
godot_packed_float32_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_packed_float64_array_destroy(godot_packed_float64_array *p_self) {
godot_packed_float64_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_packed_string_array_destroy(godot_packed_string_array *p_self) {
godot_packed_string_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) {
godot_packed_vector2_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) {
godot_packed_vector3_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_packed_color_array_destroy(godot_packed_color_array *p_self) {
godot_packed_color_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_variant_destroy(godot_variant *p_self) {
godot_variant_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_string_destroy(godot_string *p_self) {
godot_string_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_string_name_destroy(godot_string_name *p_self) {
godot_string_name_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_node_path_destroy(godot_node_path *p_self) {
godot_node_path_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_signal_destroy(godot_signal *p_self) {
godot_signal_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_callable_destroy(godot_callable *p_self) {
godot_callable_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_array_destroy(godot_array *p_self) {
godot_array_destroy(p_self);
}
GD_PINVOKE_EXPORT void godotsharp_dictionary_destroy(godot_dictionary *p_self) {
godot_dictionary_destroy(p_self);
}
// Array
int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) {
p_self->append(*p_item);
return p_self->size();
}
void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->duplicate(p_deep)));
}
int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item) {
return p_self->find(*p_item);
}
void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) {
p_self->insert(p_index, *p_item);
}
void godotsharp_array_remove_at(Array *p_self, int32_t p_index) {
p_self->remove(p_index);
}
int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
return (int32_t)p_self->resize(p_new_size);
}
void godotsharp_array_shuffle(Array *p_self) {
p_self->shuffle();
}
// Dictionary
bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) {
const Variant *ret = p_self->getptr(*p_key);
if (ret == nullptr) {
memnew_placement(r_value, Variant());
return false;
}
memnew_placement(r_value, Variant(*ret));
return true;
}
void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
p_self->operator[](*p_key) = *p_value;
}
void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->keys()));
}
void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->values()));
}
int32_t godotsharp_dictionary_count(const Dictionary *p_self) {
return p_self->size();
}
void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) {
memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index)));
memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index)));
}
void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
p_self->operator[](*p_key) = *p_value;
}
void godotsharp_dictionary_clear(Dictionary *p_self) {
p_self->clear();
}
bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) {
return p_self->has(*p_key);
}
void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) {
memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep)));
}
bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) {
return p_self->erase(*p_key);
}
void godotsharp_string_md5_buffer(const String *p_self, PackedByteArray *r_md5_buffer) {
memnew_placement(r_md5_buffer, PackedByteArray(p_self->md5_buffer()));
}
void godotsharp_string_md5_text(const String *p_self, String *r_md5_text) {
memnew_placement(r_md5_text, String(p_self->md5_text()));
}
int32_t godotsharp_string_rfind(const String *p_self, const String *p_what, int32_t p_from) {
return p_self->rfind(*p_what, p_from);
}
int32_t godotsharp_string_rfindn(const String *p_self, const String *p_what, int32_t p_from) {
return p_self->rfindn(*p_what, p_from);
}
void godotsharp_string_sha256_buffer(const String *p_self, PackedByteArray *r_sha256_buffer) {
memnew_placement(r_sha256_buffer, PackedByteArray(p_self->sha256_buffer()));
}
void godotsharp_string_sha256_text(const String *p_self, String *r_sha256_text) {
memnew_placement(r_sha256_text, String(p_self->sha256_text()));
}
void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) {
memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path()));
}
void godotsharp_node_path_get_concatenated_subnames(const NodePath *p_self, String *r_subnames) {
memnew_placement(r_subnames, String(p_self->get_concatenated_subnames()));
}
void godotsharp_node_path_get_name(const NodePath *p_self, uint32_t p_idx, String *r_name) {
memnew_placement(r_name, String(p_self->get_name(p_idx)));
}
int32_t godotsharp_node_path_get_name_count(const NodePath *p_self) {
return p_self->get_name_count();
}
void godotsharp_node_path_get_subname(const NodePath *p_self, uint32_t p_idx, String *r_subname) {
memnew_placement(r_subname, String(p_self->get_subname(p_idx)));
}
int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) {
return p_self->get_subname_count();
}
bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
return p_self->is_absolute();
}
void godotsharp_randomize() {
Math::randomize();
}
uint32_t godotsharp_randi() {
return Math::rand();
}
float godotsharp_randf() {
return Math::randf();
}
int32_t godotsharp_randi_range(int32_t p_from, int32_t p_to) {
return Math::random(p_from, p_to);
}
double godotsharp_randf_range(double p_from, double p_to) {
return Math::random(p_from, p_to);
}
void godotsharp_seed(uint64_t p_seed) {
Math::seed(p_seed);
}
uint32_t godotsharp_rand_from_seed(uint64_t p_seed, uint64_t *r_new_seed) {
uint32_t ret = Math::rand_from_seed(&p_seed);
*r_new_seed = p_seed;
return ret;
}
void godotsharp_weakref(Object *p_ptr, Ref<RefCounted> *r_weak_ref) {
if (!p_ptr) {
return;
}
Ref<WeakRef> wref;
RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
if (rc) {
REF r = rc;
if (!r.is_valid()) {
return;
}
wref.instantiate();
wref->set_ref(r);
} else {
wref.instantiate();
wref->set_obj(p_ptr);
}
memnew_placement(r_weak_ref, Ref<RefCounted>(wref));
}
void godotsharp_str(const godot_array *p_what, godot_string *r_ret) {
String &str = *memnew_placement(r_ret, String);
const Array &what = *reinterpret_cast<const Array *>(p_what);
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0) {
str = os;
} else {
str += os;
}
}
}
void godotsharp_print(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printerr(const godot_string *p_what) {
print_error(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printt(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_prints(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printraw(const godot_string *p_what) {
OS::get_singleton()->print("%s", reinterpret_cast<const String *>(p_what)->utf8().get_data());
}
void godotsharp_pusherror(const godot_string *p_str) {
ERR_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_pushwarning(const godot_string *p_str) {
WARN_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_var2str(const godot_variant *p_var, godot_string *r_ret) {
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
String &vars = *memnew_placement(r_ret, String);
VariantWriter::write_to_string(var, vars);
}
void godotsharp_str2var(const godot_string *p_str, godot_variant *r_ret) {
Variant ret;
VariantParser::StreamString ss;
ss.s = *reinterpret_cast<const String *>(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
ERR_PRINT(err_str);
ret = err_str;
}
memnew_placement(r_ret, Variant(ret));
}
void godotsharp_var2bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_byte_array *r_bytes) {
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
PackedByteArray &bytes = *memnew_placement(r_bytes, PackedByteArray);
int len;
Error err = encode_variant(var, nullptr, len, p_full_objects);
ERR_FAIL_COND_MSG(err != OK, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
bytes.resize(len);
encode_variant(var, bytes.ptrw(), len, p_full_objects);
}
void godotsharp_bytes2var(const godot_packed_byte_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) {
const PackedByteArray *bytes = reinterpret_cast<const PackedByteArray *>(p_bytes);
Variant ret;
Error err = decode_variant(ret, bytes->ptr(), bytes->size(), nullptr, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
memnew_placement(r_ret, Variant(ret));
}
int godotsharp_hash(const godot_variant *p_var) {
return reinterpret_cast<const Variant *>(p_var)->hash();
}
void godotsharp_convert(const godot_variant *p_what, int32_t p_type, godot_variant *r_ret) {
const Variant *args[1] = { reinterpret_cast<const Variant *>(p_what) };
Callable::CallError ce;
Variant ret;
Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
memnew_placement(r_ret, Variant);
ERR_FAIL_MSG("Unable to convert parameter from '" +
Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) +
"' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'.");
}
memnew_placement(r_ret, Variant(ret));
}
Object *godotsharp_instance_from_id(uint64_t p_instance_id) {
return ObjectDB::get_instance(ObjectID(p_instance_id));
}
void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) {
#ifdef DEBUG_ENABLED
// Cannot happen in C#; would get an ObjectDisposedException instead.
CRASH_COND(p_ptr == nullptr);
#endif
// Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop.
memnew_placement(r_str,
String("[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]"));
}
#ifdef __cplusplus
}
#endif
// We need this to prevent the functions from being stripped.
void *godotsharp_pinvoke_funcs[166] = {
(void *)godotsharp_method_bind_get_method,
(void *)godotsharp_get_class_constructor,
(void *)godotsharp_engine_get_singleton,
(void *)godotsharp_internal_object_disposed,
(void *)godotsharp_internal_refcounted_disposed,
(void *)godotsharp_internal_object_connect_event_signal,
(void *)godotsharp_internal_signal_awaiter_connect,
(void *)godotsharp_internal_unmanaged_get_script_instance_managed,
(void *)godotsharp_internal_unmanaged_get_instance_binding_managed,
(void *)godotsharp_internal_unmanaged_instance_binding_create_managed,
(void *)godotsharp_internal_tie_native_managed_to_unmanaged,
(void *)godotsharp_internal_tie_user_managed_to_unmanaged,
(void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
(void *)godotsharp_internal_new_csharp_script,
(void *)godotsharp_array_filter_godot_objects_by_native,
(void *)godotsharp_array_filter_godot_objects_by_non_native,
(void *)godotsharp_ref_destroy,
(void *)godotsharp_string_name_new_from_string,
(void *)godotsharp_node_path_new_from_string,
(void *)godotsharp_string_name_as_string,
(void *)godotsharp_node_path_as_string,
(void *)godotsharp_packed_byte_array_new_mem_copy,
(void *)godotsharp_packed_int32_array_new_mem_copy,
(void *)godotsharp_packed_int64_array_new_mem_copy,
(void *)godotsharp_packed_float32_array_new_mem_copy,
(void *)godotsharp_packed_float64_array_new_mem_copy,
(void *)godotsharp_packed_vector2_array_new_mem_copy,
(void *)godotsharp_packed_vector3_array_new_mem_copy,
(void *)godotsharp_packed_color_array_new_mem_copy,
(void *)godotsharp_packed_string_array_add,
(void *)godotsharp_callable_new_with_delegate,
(void *)godotsharp_callable_get_data_for_marshalling,
(void *)godotsharp_method_bind_ptrcall,
(void *)godotsharp_method_bind_call,
(void *)godotsharp_variant_new_string_name,
(void *)godotsharp_variant_new_node_path,
(void *)godotsharp_variant_new_object,
(void *)godotsharp_variant_new_transform2d,
(void *)godotsharp_variant_new_basis,
(void *)godotsharp_variant_new_transform3d,
(void *)godotsharp_variant_new_aabb,
(void *)godotsharp_variant_new_dictionary,
(void *)godotsharp_variant_new_array,
(void *)godotsharp_variant_new_packed_byte_array,
(void *)godotsharp_variant_new_packed_int32_array,
(void *)godotsharp_variant_new_packed_int64_array,
(void *)godotsharp_variant_new_packed_float32_array,
(void *)godotsharp_variant_new_packed_float64_array,
(void *)godotsharp_variant_new_packed_string_array,
(void *)godotsharp_variant_new_packed_vector2_array,
(void *)godotsharp_variant_new_packed_vector3_array,
(void *)godotsharp_variant_new_packed_color_array,
(void *)godotsharp_variant_as_bool,
(void *)godotsharp_variant_as_int,
(void *)godotsharp_variant_as_float,
(void *)godotsharp_variant_as_string,
(void *)godotsharp_variant_as_vector2,
(void *)godotsharp_variant_as_vector2i,
(void *)godotsharp_variant_as_rect2,
(void *)godotsharp_variant_as_rect2i,
(void *)godotsharp_variant_as_vector3,
(void *)godotsharp_variant_as_vector3i,
(void *)godotsharp_variant_as_transform2d,
(void *)godotsharp_variant_as_plane,
(void *)godotsharp_variant_as_quaternion,
(void *)godotsharp_variant_as_aabb,
(void *)godotsharp_variant_as_basis,
(void *)godotsharp_variant_as_transform3d,
(void *)godotsharp_variant_as_color,
(void *)godotsharp_variant_as_string_name,
(void *)godotsharp_variant_as_node_path,
(void *)godotsharp_variant_as_rid,
(void *)godotsharp_variant_as_callable,
(void *)godotsharp_variant_as_signal,
(void *)godotsharp_variant_as_dictionary,
(void *)godotsharp_variant_as_array,
(void *)godotsharp_variant_as_packed_byte_array,
(void *)godotsharp_variant_as_packed_int32_array,
(void *)godotsharp_variant_as_packed_int64_array,
(void *)godotsharp_variant_as_packed_float32_array,
(void *)godotsharp_variant_as_packed_float64_array,
(void *)godotsharp_variant_as_packed_string_array,
(void *)godotsharp_variant_as_packed_vector2_array,
(void *)godotsharp_variant_as_packed_vector3_array,
(void *)godotsharp_variant_as_packed_color_array,
(void *)godotsharp_variant_equals,
(void *)godotsharp_string_new_with_utf16_chars,
(void *)godotsharp_string_name_new_copy,
(void *)godotsharp_node_path_new_copy,
(void *)godotsharp_array_new,
(void *)godotsharp_array_new_copy,
(void *)godotsharp_array_ptrw,
(void *)godotsharp_dictionary_new,
(void *)godotsharp_dictionary_new_copy,
(void *)godotsharp_packed_byte_array_destroy,
(void *)godotsharp_packed_int32_array_destroy,
(void *)godotsharp_packed_int64_array_destroy,
(void *)godotsharp_packed_float32_array_destroy,
(void *)godotsharp_packed_float64_array_destroy,
(void *)godotsharp_packed_string_array_destroy,
(void *)godotsharp_packed_vector2_array_destroy,
(void *)godotsharp_packed_vector3_array_destroy,
(void *)godotsharp_packed_color_array_destroy,
(void *)godotsharp_variant_destroy,
(void *)godotsharp_string_destroy,
(void *)godotsharp_string_name_destroy,
(void *)godotsharp_node_path_destroy,
(void *)godotsharp_signal_destroy,
(void *)godotsharp_callable_destroy,
(void *)godotsharp_array_destroy,
(void *)godotsharp_dictionary_destroy,
(void *)godotsharp_array_add,
(void *)godotsharp_array_duplicate,
(void *)godotsharp_array_index_of,
(void *)godotsharp_array_insert,
(void *)godotsharp_array_remove_at,
(void *)godotsharp_array_resize,
(void *)godotsharp_array_shuffle,
(void *)godotsharp_dictionary_try_get_value,
(void *)godotsharp_dictionary_set_value,
(void *)godotsharp_dictionary_keys,
(void *)godotsharp_dictionary_values,
(void *)godotsharp_dictionary_count,
(void *)godotsharp_dictionary_key_value_pair_at,
(void *)godotsharp_dictionary_add,
(void *)godotsharp_dictionary_clear,
(void *)godotsharp_dictionary_contains_key,
(void *)godotsharp_dictionary_duplicate,
(void *)godotsharp_dictionary_remove_key,
(void *)godotsharp_string_md5_buffer,
(void *)godotsharp_string_md5_text,
(void *)godotsharp_string_rfind,
(void *)godotsharp_string_rfindn,
(void *)godotsharp_string_sha256_buffer,
(void *)godotsharp_string_sha256_text,
(void *)godotsharp_node_path_get_as_property_path,
(void *)godotsharp_node_path_get_concatenated_subnames,
(void *)godotsharp_node_path_get_name,
(void *)godotsharp_node_path_get_name_count,
(void *)godotsharp_node_path_get_subname,
(void *)godotsharp_node_path_get_subname_count,
(void *)godotsharp_node_path_is_absolute,
(void *)godotsharp_randomize,
(void *)godotsharp_randi,
(void *)godotsharp_randf,
(void *)godotsharp_randi_range,
(void *)godotsharp_randf_range,
(void *)godotsharp_seed,
(void *)godotsharp_rand_from_seed,
(void *)godotsharp_weakref,
(void *)godotsharp_str,
(void *)godotsharp_print,
(void *)godotsharp_printerr,
(void *)godotsharp_printt,
(void *)godotsharp_prints,
(void *)godotsharp_printraw,
(void *)godotsharp_pusherror,
(void *)godotsharp_pushwarning,
(void *)godotsharp_var2str,
(void *)godotsharp_str2var,
(void *)godotsharp_var2bytes,
(void *)godotsharp_bytes2var,
(void *)godotsharp_hash,
(void *)godotsharp_convert,
(void *)godotsharp_instance_from_id,
(void *)godotsharp_object_to_string,
};