godot/tools/editor/plugins
Juan Linietsky 4428115916 Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
..
animation_player_editor_plugin.cpp Removed support for saving paths as relative, closes #5728 2016-07-22 10:39:46 -03:00
animation_player_editor_plugin.h -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation_tree_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
animation_tree_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
baked_light_baker.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
baked_light_baker.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
baked_light_baker_cmpxchg.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
baked_light_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
baked_light_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
camera_editor_plugin.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
camera_editor_plugin.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
canvas_item_editor_plugin.cpp -Added ViewportContainer, this is the only way to make viewports show up in GUI now 2016-10-05 01:26:35 -03:00
canvas_item_editor_plugin.h Add show bones checkable menu item 2016-09-07 11:10:28 +02:00
collision_polygon_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
collision_polygon_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
collision_polygon_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
collision_polygon_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
collision_shape_2d_editor_plugin.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_shape_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
color_ramp_editor_plugin.cpp Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
color_ramp_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
cube_grid_theme_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
cube_grid_theme_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_preview_plugins.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
editor_preview_plugins.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
item_list_editor_plugin.cpp i18n: Use %d instead of %i in vformat 2016-05-21 16:34:56 +02:00
item_list_editor_plugin.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light_occluder_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
light_occluder_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
material_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
material_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
mesh_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
mesh_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
mesh_instance_editor_plugin.cpp Don't create outlines from dummy meshes. Fixes #4718 2016-06-20 20:03:16 -03:00
mesh_instance_editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
multimesh_editor_plugin.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
multimesh_editor_plugin.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
navigation_polygon_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
navigation_polygon_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
particles_2d_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
particles_2d_editor_plugin.h Fix file dialog, of Particles2D plugin, showing "Error" icons 2016-03-14 16:05:20 -03:00
particles_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
particles_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
path_2d_editor_plugin.cpp Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
path_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
path_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
path_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
polygon_2d_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
polygon_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
resource_preloader_editor_plugin.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
resource_preloader_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
rich_text_editor_plugin.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
rich_text_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
sample_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
sample_editor_plugin.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_library_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
sample_library_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
sample_player_editor_plugin.cpp i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
sample_player_editor_plugin.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
script_editor_plugin.cpp Fix "Save All" option in Script editor. 2016-10-02 20:39:15 +02:00
script_editor_plugin.h Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
script_text_editor.cpp Add inline ColorPicker to Script text editor. 2016-09-29 09:12:45 +02:00
script_text_editor.h Add inline ColorPicker to Script text editor. 2016-09-29 09:12:45 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
shader_editor_plugin.cpp -the new shader language seems to work 2016-10-07 11:31:18 -03:00
shader_editor_plugin.h -the new shader language seems to work 2016-10-07 11:31:18 -03:00
shader_graph_editor_plugin.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_graph_editor_plugin.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_editor_plugin.cpp Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
spatial_editor_plugin.h -Added ViewportContainer, this is the only way to make viewports show up in GUI now 2016-10-05 01:26:35 -03:00
sprite_frames_editor_plugin.cpp Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
sprite_frames_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
stream_editor_plugin.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
stream_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
style_box_editor_plugin.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
style_box_editor_plugin.h -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
texture_editor_plugin.cpp -Improve resource previews 2016-05-23 17:11:49 -03:00
texture_editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
texture_region_editor_plugin.cpp Zoom texture region via mouse wheel 2016-08-09 17:28:40 -05:00
texture_region_editor_plugin.h Modify margins with mouse input 2016-06-20 17:06:19 -03:00
theme_editor_plugin.cpp More custom theme support for editor 2016-09-20 20:41:57 +08:00
theme_editor_plugin.h -Improved theme editor, when a new class is added, the members are created empty, closes #4619 2016-06-20 11:33:51 -03:00
tile_map_editor_plugin.cpp Tilemap editor: Bucket tool - allow deleting and replacing of tiles 2016-09-02 12:04:52 +00:00
tile_map_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
tile_set_editor_plugin.cpp Respect frame property when converting to TileSet. 2016-07-05 11:40:22 -07:00
tile_set_editor_plugin.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00