godot/modules/mono/build_scripts
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
..
__init__.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
api_solution_build.py Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
gen_cs_glue_version.py Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
godot_tools_build.py Fix msbuild target argument 2019-12-29 17:03:21 -05:00
make_android_mono_config.py Fix 'android_mono_config.gen.cpp' not compiled first time it's generated 2019-08-26 17:46:57 +02:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
mono_reg_utils.py Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
solution_builder.py SCons no longer passes FrameworkPathOverride to MSBuild 2019-07-10 13:19:52 +02:00
tls_configure.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00