godot/modules/lightmapper_rd
reduz 280f334f81 Reorganize RenderingDevice barriers
-Removed sync to draw, now everything syncs to draw by default.
-Fixed many validation layer errors.
-Added support for VkImageViewUsageCreateInfo to fix validation layer warnings.
-Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
2021-01-26 10:24:12 -03:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Reorganize RenderingDevice barriers 2021-01-26 10:24:12 -03:00
lightmapper_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lm_blendseams.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_common_inc.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_compute.glsl Change the light attenuation formulas. 2021-01-05 14:44:05 -03:00
lm_raster.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub New lightmapper 2020-05-10 15:59:09 -03:00