godot/scene
Rémi Verschelde 99529fb80d Move VERSION_MKSTRING logic to version.h
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.

(cherry picked from commit 3b687c5474)
2017-04-20 12:14:34 +02:00
..
2d Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
3d Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
animation Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
audio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gui Merge pull request #8417 from neikeq/hello-there 2017-04-20 02:20:04 +02:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
resources Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin 2017-04-20 02:10:55 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00