godot/scene
PJB3005 cea5078ebe Fixes TileMap occluder offsets.
This is NOT related to #14388!

This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.

I tried on all 3 tilemap positioning modes and it seemed to work on every one.
2017-12-08 20:14:06 +01:00
..
2d Fixes TileMap occluder offsets. 2017-12-08 20:14:06 +01:00
3d Implement orbit velocity in particles (this is for 2D only, like in 2.1), closes #12764 2017-12-07 13:18:22 -03:00
animation Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Merge pull request #14014 from kosz78/scroll-container-fix 2017-12-08 08:28:29 +01:00
main Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 2017-12-07 12:13:20 -03:00
resources Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
register_scene_types.cpp Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00