godot/scene/2d
Juan Linietsky d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
..
animated_sprite.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animated_sprite.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
area_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
area_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
camera_2d.h Implemented Camera2D.Rotating property 2014-02-10 13:55:12 +01:00
canvas_item.cpp -draw_primitive binding fix 2014-05-25 14:25:05 -03:00
canvas_item.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
collision_object_2d.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
collision_object_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_polygon_2d.cpp CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
collision_polygon_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_shape_2d.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
collision_shape_2d.h Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
joints_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
joints_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d.cpp Add node2d::get_global_pos() 2014-07-07 19:08:26 +08:00
node_2d.h Add node2d::get_global_pos() 2014-07-07 19:08:26 +08:00
node_2d_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_background.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_background.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_2d.cpp offset particle drawing order so that recently emitted particles are always drawn on top of the older ones 2014-10-12 20:20:56 -07:00
particles_2d.h Fixing Issues... 2014-09-19 18:39:50 -03:00
path_2d.cpp 2D Animation Improvements 2014-07-06 11:49:27 -03:00
path_2d.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp -added custom metadata to physics shapes (2D only for now) 2014-10-16 00:06:34 -03:00
physics_body_2d.h -added custom metadata to physics shapes (2D only for now) 2014-10-16 00:06:34 -03:00
polygon_2d.cpp Polygon2D 2014-07-07 17:44:21 -03:00
polygon_2d.h Polygon2D 2014-07-07 17:44:21 -03:00
position_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
ray_cast_2d.h A bit of everything: 2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
remote_transform_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_button.cpp Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input 2014-09-17 10:40:50 -03:00
screen_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite.cpp Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels 2014-10-09 19:34:27 -07:00
sprite.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
tile_map.cpp -added custom metadata to physics shapes (2D only for now) 2014-10-16 00:06:34 -03:00
tile_map.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
visibility_notifier_2d.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
visibility_notifier_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00