godot/editor/import
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
collada.cpp Move DocData and Collada out of their subfolders 2020-03-24 09:56:04 +01:00
collada.h Move DocData and Collada out of their subfolders 2020-03-24 09:56:04 +01:00
editor_import_collada.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_import_collada.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_import_plugin.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_import_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_scene_importer_gltf.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
editor_scene_importer_gltf.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
resource_importer_bitmask.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_importer_bitmask.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv_translation.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
resource_importer_csv_translation.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_image.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_image.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_layered_texture.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_importer_layered_texture.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
resource_importer_obj.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
resource_importer_obj.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_scene.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
resource_importer_scene.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
resource_importer_texture.cpp Fix various typos 2020-03-11 13:59:18 -04:00
resource_importer_texture.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
resource_importer_texture_atlas.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
resource_importer_texture_atlas.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
resource_importer_wav.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_importer_wav.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00