godot/servers/rendering/renderer_rd/shaders
reduz 280f334f81 Reorganize RenderingDevice barriers
-Removed sync to draw, now everything syncs to draw by default.
-Fixed many validation layer errors.
-Added support for VkImageViewUsageCreateInfo to fix validation layer warnings.
-Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
2021-01-26 10:24:12 -03:00
..
bokeh_dof.glsl
canvas.glsl Fix LIGHT compilation for canvas shader 2021-01-09 23:22:59 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl Shader optimizations to reduce VGPR usage and increase occupancy 2021-01-19 23:31:02 +01:00
cluster_debug.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
cluster_render.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
cluster_store.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
copy.glsl
copy_to_fb.glsl
cube_to_dp.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
gi.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
giprobe.glsl Change the light attenuation formulas. 2021-01-05 14:44:05 -03:00
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl
luminance_reduce.glsl
particles.glsl Renamed emit_particle to emit_subparticle shader function 2021-01-12 09:41:08 +03:00
particles_copy.glsl
resolve.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
roughness_limiter.glsl
scene_forward.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
scene_forward_inc.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
screen_space_reflection.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
SCsub Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
sdfgi_debug.glsl Several GI related optimizations and fixes 2021-01-24 19:29:07 -03:00
sdfgi_debug_probes.glsl
sdfgi_direct_light.glsl Several GI related optimizations and fixes 2021-01-24 19:29:07 -03:00
sdfgi_fields.glsl Fixes to recent Vulkan errors 2020-12-10 22:47:53 -08:00
sdfgi_integrate.glsl Reorganize RenderingDevice barriers 2021-01-26 10:24:12 -03:00
sdfgi_preprocess.glsl
shadow_reduce.glsl
skeleton.glsl Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
sky.glsl
sort.glsl
specular_merge.glsl
ssao.glsl SSAO cleanup and fixes 2021-01-03 21:32:22 -08:00
ssao_blur.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_downsample.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_importance_map.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_interleave.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
subsurface_scattering.glsl
tonemap.glsl
volumetric_fog.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00