godot/platform/haiku
2020-04-02 13:38:00 +02:00
..
audio_driver_media_kit.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_driver_media_kit.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
context_gl_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_gl_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
godot.rdef Haiku: add resource file 2016-01-16 07:34:00 +02:00
godot_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_application.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_application.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_direct_window.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
haiku_direct_window.h Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
haiku_gl_view.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_gl_view.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_haiku.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
os_haiku.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00