godot/modules/mono/editor
Ignacio Etcheverry d569b447ff C#: Fix completion request with case insensitive resource path
Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
2020-06-23 20:29:19 +02:00
..
GodotTools C#: Fix completion request with case insensitive resource path 2020-06-23 20:29:19 +02:00
bindings_generator.cpp Added tests for ClassDB 2020-05-16 17:32:58 +02:00
bindings_generator.h Added tests for ClassDB 2020-05-16 17:32:58 +02:00
code_completion.cpp C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
code_completion.h C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
csharp_project.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
script_class_parser.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
script_class_parser.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00