godot/platform/osx
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
export Fix Manage Export Templates link 2017-12-08 00:46:03 +01:00
crash_handler_osx.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
crash_handler_osx.mm Implemented physics plug 2017-11-04 03:25:51 +01:00
detect.py Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
dir_access_osx.h Implemented DirAccess get_drive and get_drive_count for OS X 2017-09-11 23:46:34 -03:00
dir_access_osx.mm Implemented DirAccess get_drive and get_drive_count for OS X 2017-09-11 23:46:34 -03:00
godot_main_osx.mm Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
joypad_osx.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joypad_osx.h Fix files header 2017-09-01 21:07:55 +07:00
logo.png
os_osx.h Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
os_osx.mm Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
power_osx.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_osx.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
sem_osx.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
sem_osx.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00