godot/platform/x11
Andreas Haas c5c546fb7f X11: Don't reset mouse cursor theme.
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting.
This was especially annoying when using a white cursor, as Godot would then reset back to a dark one.
In my case it was also keeping the cursor from changing its shape.

(cherry picked from commit fc84ccc468)
2017-03-19 00:44:22 +01:00
..
export Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
context_gl_x11.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
context_gl_x11.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
detect.py Use -Ofast on x11. Also introduced use_lto option. 2017-03-18 19:52:35 +01:00
godot_x11.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
joystick_linux.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
joystick_linux.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
key_mapping_x11.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
key_mapping_x11.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp X11: Don't reset mouse cursor theme. 2017-03-19 00:44:22 +01:00
os_x11.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00