godot/servers/physics_3d
PouleyKetchoupp daf7dcac7a Improved RigidDynamicBody linear/angular damping override
Damping values are now non-negative.

Add new properties linear_damp_mode and angular_damp_mode to set the way
RigidDynamicBody and PhysicalBone (2D & 3D) use damping values.
It can now be Combine (default) to add to the default/areas, or Replace
to override the value completely (current behavior).
2021-10-25 18:22:12 -07:00
..
joints Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
gjk_epa.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
gjk_epa.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_pair_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_area_pair_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_body_3d.cpp Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
godot_body_3d.h Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
godot_body_direct_state_3d.cpp Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
godot_body_direct_state_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_body_pair_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_body_pair_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_broad_phase_3d_bvh.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_object_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_object_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_collision_solver_3d_sat.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_constraint_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_joint_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_physics_server_3d.cpp Fix RigidDynamicBody collision update after changing collision layer/mask 2021-10-21 17:36:58 -07:00
godot_physics_server_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_shape_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_shape_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_soft_body_3d.cpp Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
godot_soft_body_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_space_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_space_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_step_3d.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
godot_step_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00