godot/scene/resources/theme.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

922 lines
24 KiB
C++

/*************************************************************************/
/* theme.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "theme.h"
#include "core/os/file_access.h"
#include "core/print_string.h"
void Theme::_emit_theme_changed() {
emit_changed();
}
PoolVector<String> Theme::_get_icon_list(const String &p_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_icon_list(p_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_stylebox_list(const String &p_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_stylebox_list(p_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_stylebox_types(void) const {
PoolVector<String> ilret;
List<StringName> il;
get_stylebox_types(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_font_list(const String &p_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_font_list(p_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_color_list(const String &p_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_color_list(p_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_constant_list(const String &p_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_constant_list(p_type, &il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
PoolVector<String> Theme::_get_type_list(const String &p_type) const {
PoolVector<String> ilret;
List<StringName> il;
get_type_list(&il);
ilret.resize(il.size());
int i = 0;
PoolVector<String>::Write w = ilret.write();
for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
w[i] = E->get();
}
return ilret;
}
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
if (sname.find("/") != -1) {
String type = sname.get_slicec('/', 1);
String node_type = sname.get_slicec('/', 0);
String name = sname.get_slicec('/', 2);
if (type == "icons") {
set_icon(name, node_type, p_value);
} else if (type == "styles") {
set_stylebox(name, node_type, p_value);
} else if (type == "fonts") {
set_font(name, node_type, p_value);
} else if (type == "colors") {
set_color(name, node_type, p_value);
} else if (type == "constants") {
set_constant(name, node_type, p_value);
} else
return false;
return true;
}
return false;
}
bool Theme::_get(const StringName &p_name, Variant &r_ret) const {
String sname = p_name;
if (sname.find("/") != -1) {
String type = sname.get_slicec('/', 1);
String node_type = sname.get_slicec('/', 0);
String name = sname.get_slicec('/', 2);
if (type == "icons") {
if (!has_icon(name, node_type))
r_ret = Ref<Texture>();
else
r_ret = get_icon(name, node_type);
} else if (type == "styles") {
if (!has_stylebox(name, node_type))
r_ret = Ref<StyleBox>();
else
r_ret = get_stylebox(name, node_type);
} else if (type == "fonts") {
if (!has_font(name, node_type))
r_ret = Ref<Font>();
else
r_ret = get_font(name, node_type);
} else if (type == "colors") {
r_ret = get_color(name, node_type);
} else if (type == "constants") {
r_ret = get_constant(name, node_type);
} else
return false;
return true;
}
return false;
}
void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> list;
const StringName *key = NULL;
while ((key = icon_map.next(key))) {
const StringName *key2 = NULL;
while ((key2 = icon_map[*key].next(key2))) {
list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
key = NULL;
while ((key = style_map.next(key))) {
const StringName *key2 = NULL;
while ((key2 = style_map[*key].next(key2))) {
list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/styles/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
key = NULL;
while ((key = font_map.next(key))) {
const StringName *key2 = NULL;
while ((key2 = font_map[*key].next(key2))) {
list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/fonts/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
key = NULL;
while ((key = color_map.next(key))) {
const StringName *key2 = NULL;
while ((key2 = color_map[*key].next(key2))) {
list.push_back(PropertyInfo(Variant::COLOR, String() + *key + "/colors/" + *key2));
}
}
key = NULL;
while ((key = constant_map.next(key))) {
const StringName *key2 = NULL;
while ((key2 = constant_map[*key].next(key2))) {
list.push_back(PropertyInfo(Variant::INT, String() + *key + "/constants/" + *key2));
}
}
list.sort();
for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}
void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
if (default_theme_font == p_default_font)
return;
if (default_theme_font.is_valid()) {
default_theme_font->disconnect("changed", this, "_emit_theme_changed");
}
default_theme_font = p_default_font;
if (default_theme_font.is_valid()) {
default_theme_font->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
_change_notify();
emit_changed();
}
Ref<Font> Theme::get_default_theme_font() const {
return default_theme_font;
}
Ref<Theme> Theme::project_default_theme;
Ref<Theme> Theme::default_theme;
Ref<Texture> Theme::default_icon;
Ref<StyleBox> Theme::default_style;
Ref<Font> Theme::default_font;
Ref<Theme> Theme::get_default() {
return default_theme;
}
void Theme::set_default(const Ref<Theme> &p_default) {
default_theme = p_default;
}
Ref<Theme> Theme::get_project_default() {
return project_default_theme;
}
void Theme::set_project_default(const Ref<Theme> &p_project_default) {
project_default_theme = p_project_default;
}
void Theme::set_default_icon(const Ref<Texture> &p_icon) {
default_icon = p_icon;
}
void Theme::set_default_style(const Ref<StyleBox> &p_style) {
default_style = p_style;
}
void Theme::set_default_font(const Ref<Font> &p_font) {
default_font = p_font;
}
void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon) {
//ERR_FAIL_COND(p_icon.is_null());
bool new_value = !icon_map.has(p_type) || !icon_map[p_type].has(p_name);
if (icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) {
icon_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
icon_map[p_type][p_name] = p_icon;
if (p_icon.is_valid()) {
icon_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
_change_notify();
emit_changed();
}
}
Ref<Texture> Theme::get_icon(const StringName &p_name, const StringName &p_type) const {
if (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) {
return icon_map[p_type][p_name];
} else {
return default_icon;
}
}
bool Theme::has_icon(const StringName &p_name, const StringName &p_type) const {
return (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid());
}
void Theme::clear_icon(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!icon_map.has(p_type));
ERR_FAIL_COND(!icon_map[p_type].has(p_name));
if (icon_map[p_type][p_name].is_valid()) {
icon_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
icon_map[p_type].erase(p_name);
_change_notify();
emit_changed();
}
void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
if (!icon_map.has(p_type))
return;
const StringName *key = NULL;
while ((key = icon_map[p_type].next(key))) {
p_list->push_back(*key);
}
}
void Theme::set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader) {
bool new_value = !shader_map.has(p_type) || !shader_map[p_type].has(p_name);
shader_map[p_type][p_name] = p_shader;
if (new_value) {
_change_notify();
emit_changed();
}
}
Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type) const {
if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) {
return shader_map[p_type][p_name];
} else {
return NULL;
}
}
bool Theme::has_shader(const StringName &p_name, const StringName &p_type) const {
return (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid());
}
void Theme::clear_shader(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!shader_map.has(p_type));
ERR_FAIL_COND(!shader_map[p_type].has(p_name));
shader_map[p_type].erase(p_name);
_change_notify();
emit_changed();
}
void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
if (!shader_map.has(p_type))
return;
const StringName *key = NULL;
while ((key = shader_map[p_type].next(key))) {
p_list->push_back(*key);
}
}
void Theme::set_stylebox(const StringName &p_name, const StringName &p_type, const Ref<StyleBox> &p_style) {
//ERR_FAIL_COND(p_style.is_null());
bool new_value = !style_map.has(p_type) || !style_map[p_type].has(p_name);
if (style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) {
style_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
style_map[p_type][p_name] = p_style;
if (p_style.is_valid()) {
style_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value)
_change_notify();
emit_changed();
}
Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_type) const {
if (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) {
return style_map[p_type][p_name];
} else {
return default_style;
}
}
bool Theme::has_stylebox(const StringName &p_name, const StringName &p_type) const {
return (style_map.has(p_type) && style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid());
}
void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!style_map.has(p_type));
ERR_FAIL_COND(!style_map[p_type].has(p_name));
if (style_map[p_type][p_name].is_valid()) {
style_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
style_map[p_type].erase(p_name);
_change_notify();
emit_changed();
}
void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
if (!style_map.has(p_type))
return;
const StringName *key = NULL;
while ((key = style_map[p_type].next(key))) {
p_list->push_back(*key);
}
}
void Theme::get_stylebox_types(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
const StringName *key = NULL;
while ((key = style_map.next(key))) {
p_list->push_back(*key);
}
}
void Theme::set_font(const StringName &p_name, const StringName &p_type, const Ref<Font> &p_font) {
//ERR_FAIL_COND(p_font.is_null());
bool new_value = !font_map.has(p_type) || !font_map[p_type].has(p_name);
if (font_map[p_type][p_name].is_valid()) {
font_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
font_map[p_type][p_name] = p_font;
if (p_font.is_valid()) {
font_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
_change_notify();
emit_changed();
}
}
Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_type) const {
if (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid())
return font_map[p_type][p_name];
else if (default_theme_font.is_valid())
return default_theme_font;
else
return default_font;
}
bool Theme::has_font(const StringName &p_name, const StringName &p_type) const {
return (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid());
}
void Theme::clear_font(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!font_map.has(p_type));
ERR_FAIL_COND(!font_map[p_type].has(p_name));
if (font_map[p_type][p_name].is_valid()) {
font_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
font_map[p_type].erase(p_name);
_change_notify();
emit_changed();
}
void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
if (!font_map.has(p_type))
return;
const StringName *key = NULL;
while ((key = font_map[p_type].next(key))) {
p_list->push_back(*key);
}
}
void Theme::set_color(const StringName &p_name, const StringName &p_type, const Color &p_color) {
bool new_value = !color_map.has(p_type) || !color_map[p_type].has(p_name);
color_map[p_type][p_name] = p_color;
if (new_value) {
_change_notify();
emit_changed();
}
}
Color Theme::get_color(const StringName &p_name, const StringName &p_type) const {
if (color_map.has(p_type) && color_map[p_type].has(p_name))
return color_map[p_type][p_name];
else
return Color();
}
bool Theme::has_color(const StringName &p_name, const StringName &p_type) const {
return (color_map.has(p_type) && color_map[p_type].has(p_name));
}
void Theme::clear_color(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!color_map.has(p_type));
ERR_FAIL_COND(!color_map[p_type].has(p_name));
color_map[p_type].erase(p_name);
_change_notify();
emit_changed();
}
void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
if (!color_map.has(p_type))
return;
const StringName *key = NULL;
while ((key = color_map[p_type].next(key))) {
p_list->push_back(*key);
}
}
void Theme::set_constant(const StringName &p_name, const StringName &p_type, int p_constant) {
bool new_value = !constant_map.has(p_type) || !constant_map[p_type].has(p_name);
constant_map[p_type][p_name] = p_constant;
if (new_value) {
_change_notify();
emit_changed();
}
}
int Theme::get_constant(const StringName &p_name, const StringName &p_type) const {
if (constant_map.has(p_type) && constant_map[p_type].has(p_name))
return constant_map[p_type][p_name];
else {
return 0;
}
}
bool Theme::has_constant(const StringName &p_name, const StringName &p_type) const {
return (constant_map.has(p_type) && constant_map[p_type].has(p_name));
}
void Theme::clear_constant(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!constant_map.has(p_type));
ERR_FAIL_COND(!constant_map[p_type].has(p_name));
constant_map[p_type].erase(p_name);
_change_notify();
emit_changed();
}
void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
if (!constant_map.has(p_type))
return;
const StringName *key = NULL;
while ((key = constant_map[p_type].next(key))) {
p_list->push_back(*key);
}
}
void Theme::clear() {
//these need disconnecting
{
const StringName *K = NULL;
while ((K = icon_map.next(K))) {
const StringName *L = NULL;
while ((L = icon_map[*K].next(L))) {
Ref<Texture> icon = icon_map[*K][*L];
if (icon.is_valid()) {
icon->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
{
const StringName *K = NULL;
while ((K = style_map.next(K))) {
const StringName *L = NULL;
while ((L = style_map[*K].next(L))) {
Ref<StyleBox> style = style_map[*K][*L];
if (style.is_valid()) {
style->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
{
const StringName *K = NULL;
while ((K = font_map.next(K))) {
const StringName *L = NULL;
while ((L = font_map[*K].next(L))) {
Ref<Font> font = font_map[*K][*L];
if (font.is_valid()) {
font->disconnect("changed", this, "_emit_theme_changed");
}
}
}
}
icon_map.clear();
style_map.clear();
font_map.clear();
shader_map.clear();
color_map.clear();
constant_map.clear();
_change_notify();
emit_changed();
}
void Theme::copy_default_theme() {
Ref<Theme> default_theme2 = get_default();
copy_theme(default_theme2);
}
void Theme::copy_theme(const Ref<Theme> &p_other) {
if (p_other.is_null()) {
clear();
return;
}
//these need reconnecting, so add normally
{
const StringName *K = NULL;
while ((K = p_other->icon_map.next(K))) {
const StringName *L = NULL;
while ((L = p_other->icon_map[*K].next(L))) {
set_icon(*L, *K, p_other->icon_map[*K][*L]);
}
}
}
{
const StringName *K = NULL;
while ((K = p_other->style_map.next(K))) {
const StringName *L = NULL;
while ((L = p_other->style_map[*K].next(L))) {
set_stylebox(*L, *K, p_other->style_map[*K][*L]);
}
}
}
{
const StringName *K = NULL;
while ((K = p_other->font_map.next(K))) {
const StringName *L = NULL;
while ((L = p_other->font_map[*K].next(L))) {
set_font(*L, *K, p_other->font_map[*K][*L]);
}
}
}
//these are ok to just copy
color_map = p_other->color_map;
constant_map = p_other->constant_map;
shader_map = p_other->shader_map;
_change_notify();
emit_changed();
}
void Theme::get_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
Set<StringName> types;
const StringName *key = NULL;
while ((key = icon_map.next(key))) {
types.insert(*key);
}
key = NULL;
while ((key = style_map.next(key))) {
types.insert(*key);
}
key = NULL;
while ((key = font_map.next(key))) {
types.insert(*key);
}
key = NULL;
while ((key = color_map.next(key))) {
types.insert(*key);
}
key = NULL;
while ((key = constant_map.next(key))) {
types.insert(*key);
}
for (Set<StringName>::Element *E = types.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}
void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_icon", "name", "type", "texture"), &Theme::set_icon);
ClassDB::bind_method(D_METHOD("get_icon", "name", "type"), &Theme::get_icon);
ClassDB::bind_method(D_METHOD("has_icon", "name", "type"), &Theme::has_icon);
ClassDB::bind_method(D_METHOD("clear_icon", "name", "type"), &Theme::clear_icon);
ClassDB::bind_method(D_METHOD("get_icon_list", "type"), &Theme::_get_icon_list);
ClassDB::bind_method(D_METHOD("set_stylebox", "name", "type", "texture"), &Theme::set_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox", "name", "type"), &Theme::get_stylebox);
ClassDB::bind_method(D_METHOD("has_stylebox", "name", "type"), &Theme::has_stylebox);
ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "type"), &Theme::clear_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox_list", "type"), &Theme::_get_stylebox_list);
ClassDB::bind_method(D_METHOD("get_stylebox_types"), &Theme::_get_stylebox_types);
ClassDB::bind_method(D_METHOD("set_font", "name", "type", "font"), &Theme::set_font);
ClassDB::bind_method(D_METHOD("get_font", "name", "type"), &Theme::get_font);
ClassDB::bind_method(D_METHOD("has_font", "name", "type"), &Theme::has_font);
ClassDB::bind_method(D_METHOD("clear_font", "name", "type"), &Theme::clear_font);
ClassDB::bind_method(D_METHOD("get_font_list", "type"), &Theme::_get_font_list);
ClassDB::bind_method(D_METHOD("set_color", "name", "type", "color"), &Theme::set_color);
ClassDB::bind_method(D_METHOD("get_color", "name", "type"), &Theme::get_color);
ClassDB::bind_method(D_METHOD("has_color", "name", "type"), &Theme::has_color);
ClassDB::bind_method(D_METHOD("clear_color", "name", "type"), &Theme::clear_color);
ClassDB::bind_method(D_METHOD("get_color_list", "type"), &Theme::_get_color_list);
ClassDB::bind_method(D_METHOD("set_constant", "name", "type", "constant"), &Theme::set_constant);
ClassDB::bind_method(D_METHOD("get_constant", "name", "type"), &Theme::get_constant);
ClassDB::bind_method(D_METHOD("has_constant", "name", "type"), &Theme::has_constant);
ClassDB::bind_method(D_METHOD("clear_constant", "name", "type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
ClassDB::bind_method(D_METHOD("get_type_list", "type"), &Theme::_get_type_list);
ClassDB::bind_method(D_METHOD("_emit_theme_changed"), &Theme::_emit_theme_changed);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
}
Theme::Theme() {
}
Theme::~Theme() {
}