godot/editor
Rémi Verschelde 0e724fc871
Merge pull request #36538 from YeldhamDev/packed_arrays_bits_icons
Update PackedInt/FloatArray icons for the new types
2020-02-25 20:10:10 +01:00
..
collada Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Remove this signal call that was mistakenly added in #36244 2020-02-24 02:38:27 -06:00
doc Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
fileserver Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
icons Update PackedIint/FloatArray icons for the new types 2020-02-25 14:46:40 -03:00
import Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
plugins Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
translations i18n: Sync translations with Weblate 2020-02-19 10:16:45 +01:00
animation_bezier_editor.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
animation_bezier_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
animation_track_editor.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
animation_track_editor_plugins.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_track_editor_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
array_property_edit.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array_property_edit.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_preview.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_preview.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
code_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
code_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
connections_dialog.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
connections_dialog.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
create_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
create_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
dependency_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
dependency_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dictionary_property_edit.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
dictionary_property_edit.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_about.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_about.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_asset_installer.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_asset_installer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_atlas_packer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_atlas_packer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_audio_buses.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_audio_buses.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_autoload_settings.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_autoload_settings.h Improve the AutoLoad editor UX 2020-01-31 11:51:21 +01:00
editor_builders.py Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
editor_data.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_data.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_dir_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_dir_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_export.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_export.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_feature_profile.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_feature_profile.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_file_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_file_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_file_system.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_file_system.h Make file system scan more robust 2020-02-10 09:32:17 +01:00
editor_folding.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_folding.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_fonts.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_fonts.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_help.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_help.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_help_search.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_help_search.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_inspector.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_inspector.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_layouts_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_layouts_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_log.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_log.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_network_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_network_profiler.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_node.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_node.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_path.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_plugin.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_plugin_settings.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_plugin_settings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_properties.cpp Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
editor_properties.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_properties_array_dict.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_properties_array_dict.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_resource_preview.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
editor_resource_preview.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
editor_run.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_run.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_run_native.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_native.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_run_script.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_script.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_scale.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_scale.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_sectioned_inspector.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_sectioned_inspector.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_settings.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_settings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_spin_slider.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_spin_slider.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_sub_scene.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_sub_scene.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_themes.cpp Remove extra margin in the top of the debugger 2020-02-22 18:41:22 -03:00
editor_themes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_vcs_interface.cpp Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
editor_vcs_interface.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_visual_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_visual_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
export_template_manager.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
export_template_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_type_cache.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_type_cache.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
filesystem_dock.cpp Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
filesystem_dock.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
find_in_files.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
find_in_files.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
groups_editor.cpp Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
groups_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
import_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
import_dock.h Fix multiple issues with the "Import" dock 2020-02-13 23:08:05 -03:00
inspector_dock.cpp Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
inspector_dock.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
multi_node_edit.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multi_node_edit.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
node_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
node_dock.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pane_drag.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pane_drag.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plugin_config_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
plugin_config_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
progress_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
progress_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
project_export.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_export.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
project_manager.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
project_settings_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_settings_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
property_editor.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
property_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
property_selector.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
property_selector.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pvrtc_compress.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pvrtc_compress.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
quick_open.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
quick_open.h Texture refactor 2020-02-11 11:53:26 +01:00
register_exporters.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rename_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
rename_dialog.h Improve the batch rename dialog 2020-01-19 22:37:56 +01:00
reparent_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
reparent_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
run_settings_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
run_settings_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_tree_dock.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
scene_tree_dock.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_tree_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
scene_tree_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_create_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
script_create_dialog.h Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
SCsub Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_editor_gizmos.cpp Changed default capsule axis to vertical 2020-02-23 23:18:01 +03:00
spatial_editor_gizmos.h GIProbes working. 2020-02-11 12:03:20 +01:00