godot/platform
Rémi Verschelde e04ec9565b glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.

(cherry picked from commit 36738ddda4)
2016-10-30 14:51:33 +01:00
..
android ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs 2016-10-30 14:51:31 +01:00
bb10 theora: Move to a module and split thirdparty lib 2016-10-30 14:51:32 +01:00
haiku glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
iphone ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs 2016-10-30 14:51:31 +01:00
javascript squish: Move to a module and split thirdparty lib 2016-10-30 14:51:33 +01:00
osx glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
server glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
windows glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
winrt Drop nedmalloc which is apparently not used anymore 2016-10-30 14:51:30 +01:00
x11 glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00